Issue information

Issue ID
#7264
Status
Fixed
Severity
None
Started
kyeme
May 18, 2013 16:53
Last Post
Ind
May 31, 2013 4:09
Confirmation
N/A

kyeme - May 18, 2013 16:53

Using settings:



[code=auto:0] { name: "Bossnia" disabled_skills: { LG_REFLECTDAMAGE: "PLAYER" --> working CR_REFLECTSHIELD: "PLAYER" --> working PF_SPIDERWEB: "PLAYER" --> working } disabled_items: { Superb_Fish_Slice: true --> working Tao_Gunka_Card: true -->bug? i can still use TGK } }, [/code]

[code=auto:0] bossnia_01 mapflag zone Bossnia [/code]
Please confirm thank you :)

Ind - May 18, 2013 19:04

ooh interesting I guess it doesn't go card-depth,

kyeme - May 18, 2013 20:51

Thanks for confirming :)

And last one, is this intended?

Example in WOE Castle:
agitstart = OFF

[code=auto:0]{ name: "No MVP No Usable" disabled_skills: { } disabled_items: { Yggdrasilberry: true}[/code]
[code=auto:0]prtg_cas04 mapflag zone No MVP No Usable[/code]

The setings is working fine i cant use yggberry in prtg_cas04
[b]BUT[/b] when the agit is starts this setting is not working anymore?

This post has been edited by kyeme on May 18, 2013 20:52

Ind - May 18, 2013 21:04

woe castles are automatically assigned gvg zones when agit starts and it overrides all the previous ones, you have to make the gvg zone inherit your "no mvp no usable" zone.

kyeme - May 19, 2013 3:58

[quote name="Ind" timestamp="1368911091"]
woe castles are automatically assigned gvg zones when agit starts and it overrides all the previous ones, you have to make the gvg zone inherit your "no mvp no usable" zone.[/quote]
[color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3]So the meaning of this, its impossible to make 2 or more restriction?[/size][/font][/color]
[color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3]example @ prtg_cas04 and prtg_cas05[/size][/font][/color]
I would like to disable AC_RUWACH in prtg_cas04 and AC_ANGELUS in prtg_cas05

[color=rgb(102,102,0)]{[/color]
[color=rgb(136,0,0)]/* GvG zone is applied to all maps with a gvg mapflag */[/color]
name[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"GvG"[/color] [color=rgb(136,0,0)]/* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */[/color]

disabled_skills[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]{[/color]
AL_TELEPORT[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
AL_WARP[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
WZ_ICEWALL[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
TF_BACKSLIDING[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
RG_INTIMIDATE[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
WE_CALLPARTNER[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
HP_ASSUMPTIO[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
HP_BASILICA[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
CG_MOONLIT[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
WE_CALLPARENT[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
WE_CALLBABY[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
CR_CULTIVATION[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
NJ_KIRIKAGE[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
CASH_ASSUMPTIO[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
BS_GREED[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
SC_FATALMENACE[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
SC_DIMENSIONDOOR[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
[color=rgb(102,102,0)]}[/color]

disabled_items[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]{[/color]
[color=rgb(102,0,102)]Assumptio_5_Scroll[/color][color=rgb(102,102,0)]:[/color] [color=rgb(0,0,136)]true[/color]
[color=rgb(102,0,102)]Greed_Scroll[/color][color=rgb(102,102,0)]:[/color] [color=rgb(0,0,136)]true[/color]
[color=rgb(102,0,102)]Pty_Assumptio_Scroll[/color][color=rgb(102,102,0)]:[/color] [color=rgb(0,0,136)]true[/color]
[color=rgb(102,102,0)]}[/color]
[color=rgb(136,0,0)]/* 5 second duration increase on GvG */[/color]
[color=rgb(136,0,0)]/* knockback disabled */[/color]
[color=rgb(136,0,0)]/* GvG Mode Damage Reductions */[/color]
[color=rgb(136,0,0)]/* - weapon_damage_rate -40% */[/color]
[color=rgb(136,0,0)]/* - magic_damage_rate -40% */[/color]
[color=rgb(136,0,0)]/* - misc_damage_rate -40% */[/color]
[color=rgb(136,0,0)]/* - long_damage_rate -20% */[/color]
[color=rgb(136,0,0)]/* - short_damage_rate -20% */[/color]
mapflags[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]([/color] [color=rgb(0,136,0)]"invincible_time_inc 5000"[/color][color=rgb(102,102,0)],[/color]
[color=rgb(0,136,0)]"noknockback"[/color][color=rgb(102,102,0)],[/color]
[color=rgb(0,136,0)]"weapon_damage_rate 60"[/color][color=rgb(102,102,0)],[/color]
[color=rgb(0,136,0)]"magic_damage_rate 60"[/color][color=rgb(102,102,0)],[/color]
[color=rgb(0,136,0)]"misc_damage_rate 60"[/color][color=rgb(102,102,0)],[/color]
[color=rgb(0,136,0)]"long_damage_rate 80"[/color][color=rgb(102,102,0)],[/color]
[color=rgb(0,136,0)]"short_damage_rate 80"[/color] [color=rgb(102,102,0)])[/color]


disabled_commands[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]{[/color]
recall[color=rgb(102,102,0)]:[/color] [color=rgb(0,102,102)]99[/color]
partyrecall[color=rgb(102,102,0)]:[/color] [color=rgb(0,102,102)]99[/color]
guildrecall[color=rgb(102,102,0)]:[/color] [color=rgb(0,102,102)]99[/color]
[color=rgb(102,102,0)]}[/color]
[color=rgb(102,102,0)]},[/color]


[color=rgb(136,0,0)]/* For prtg_cas04: */[/color]
[color=rgb(102,102,0)]{[/color]
name[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"For prtg_cas04"[/color]
inherit[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]([/color] [color=rgb(0,136,0)]"GvG"[/color] [color=rgb(102,102,0)])[/color] [color=rgb(136,0,0)]/* will import all gvg has */[/color]

disabled_skills[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]{[/color]
AL_RUWACH[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
[color=rgb(102,102,0)]}[/color]
[color=rgb(102,102,0)]},[/color]


[color=rgb(136,0,0)]/* For prtg_cas05: */[/color]
[color=rgb(102,102,0)]{[/color]
name[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"For prtg_cas05"[/color]
inherit[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]([/color] [color=rgb(0,136,0)]"GvG"[/color] [color=rgb(102,102,0)])[/color] [color=rgb(136,0,0)]/* will import all gvg has */[/color]

disabled_skills[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]{[/color]
AL_ANGELUS[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
[color=rgb(102,102,0)]}[/color]
[color=rgb(102,102,0)]}[/color]

prtg_cas04 mapflag zone [color=rgb(102,0,102)]For[/color] prtg_cas04
prtg_cas05 mapflag zone [color=rgb(102,0,102)]For[/color] prtg_cas05

[color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3]So how can i make this 2 or more restriction? [/size][/font][/color] :)

This post has been edited by kyeme on May 22, 2013 11:42

kyeme - May 22, 2013 11:44

Bump~

kyeme - May 25, 2013 20:39

[quote name="kyeme" timestamp="1368935907"][quote name="Ind" timestamp="1368911091"]

woe castles are automatically assigned gvg zones when agit starts and it overrides all the previous ones, you have to make the gvg zone inherit your "no mvp no usable" zone.[/quote][color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3]So the meaning of this, its impossible to make 2 or more restriction?[/size][/font][/color]
[color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3]example @ prtg_cas04 and prtg_cas05[/size][/font][/color]
I would like to disable AC_RUWACH in prtg_cas04 and AC_ANGELUS in prtg_cas05

[color=rgb(102,102,0)]{[/color]
[color=rgb(136,0,0)]/* GvG zone is applied to all maps with a gvg mapflag */[/color]
name[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"GvG"[/color] [color=rgb(136,0,0)]/* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */[/color]

disabled_skills[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]{[/color]
AL_TELEPORT[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
AL_WARP[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
WZ_ICEWALL[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
TF_BACKSLIDING[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
RG_INTIMIDATE[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
WE_CALLPARTNER[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
HP_ASSUMPTIO[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
HP_BASILICA[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
CG_MOONLIT[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
WE_CALLPARENT[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
WE_CALLBABY[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
CR_CULTIVATION[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
NJ_KIRIKAGE[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
CASH_ASSUMPTIO[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
BS_GREED[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
SC_FATALMENACE[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
SC_DIMENSIONDOOR[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
[color=rgb(102,102,0)]}[/color]

disabled_items[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]{[/color]
[color=rgb(102,0,102)]Assumptio_5_Scroll[/color][color=rgb(102,102,0)]:[/color] [color=rgb(0,0,136)]true[/color]
[color=rgb(102,0,102)]Greed_Scroll[/color][color=rgb(102,102,0)]:[/color] [color=rgb(0,0,136)]true[/color]
[color=rgb(102,0,102)]Pty_Assumptio_Scroll[/color][color=rgb(102,102,0)]:[/color] [color=rgb(0,0,136)]true[/color]
[color=rgb(102,102,0)]}[/color]
[color=rgb(136,0,0)]/* 5 second duration increase on GvG */[/color]
[color=rgb(136,0,0)]/* knockback disabled */[/color]
[color=rgb(136,0,0)]/* GvG Mode Damage Reductions */[/color]
[color=rgb(136,0,0)]/* - weapon_damage_rate -40% */[/color]
[color=rgb(136,0,0)]/* - magic_damage_rate -40% */[/color]
[color=rgb(136,0,0)]/* - misc_damage_rate -40% */[/color]
[color=rgb(136,0,0)]/* - long_damage_rate -20% */[/color]
[color=rgb(136,0,0)]/* - short_damage_rate -20% */[/color]
mapflags[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]([/color] [color=rgb(0,136,0)]"invincible_time_inc 5000"[/color][color=rgb(102,102,0)],[/color]
[color=rgb(0,136,0)]"noknockback"[/color][color=rgb(102,102,0)],[/color]
[color=rgb(0,136,0)]"weapon_damage_rate 60"[/color][color=rgb(102,102,0)],[/color]
[color=rgb(0,136,0)]"magic_damage_rate 60"[/color][color=rgb(102,102,0)],[/color]
[color=rgb(0,136,0)]"misc_damage_rate 60"[/color][color=rgb(102,102,0)],[/color]
[color=rgb(0,136,0)]"long_damage_rate 80"[/color][color=rgb(102,102,0)],[/color]
[color=rgb(0,136,0)]"short_damage_rate 80"[/color] [color=rgb(102,102,0)])[/color]


disabled_commands[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]{[/color]
recall[color=rgb(102,102,0)]:[/color] [color=rgb(0,102,102)]99[/color]
partyrecall[color=rgb(102,102,0)]:[/color] [color=rgb(0,102,102)]99[/color]
guildrecall[color=rgb(102,102,0)]:[/color] [color=rgb(0,102,102)]99[/color]
[color=rgb(102,102,0)]}[/color]
[color=rgb(102,102,0)]},[/color]


[color=rgb(136,0,0)]/* For prtg_cas04: */[/color]
[color=rgb(102,102,0)]{[/color]
name[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"For prtg_cas04"[/color]
inherit[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]([/color] [color=rgb(0,136,0)]"GvG"[/color] [color=rgb(102,102,0)])[/color] [color=rgb(136,0,0)]/* will import all gvg has */[/color]

disabled_skills[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]{[/color]
AL_RUWACH[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
[color=rgb(102,102,0)]}[/color]
[color=rgb(102,102,0)]},[/color]


[color=rgb(136,0,0)]/* For prtg_cas05: */[/color]
[color=rgb(102,102,0)]{[/color]
name[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"For prtg_cas05"[/color]
inherit[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]([/color] [color=rgb(0,136,0)]"GvG"[/color] [color=rgb(102,102,0)])[/color] [color=rgb(136,0,0)]/* will import all gvg has */[/color]

disabled_skills[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]{[/color]
AL_ANGELUS[color=rgb(102,102,0)]:[/color] [color=rgb(0,136,0)]"PLAYER"[/color]
[color=rgb(102,102,0)]}[/color]
[color=rgb(102,102,0)]}[/color]

prtg_cas04 mapflag zone [color=rgb(102,0,102)]For[/color] prtg_cas04
prtg_cas05 mapflag zone [color=rgb(102,0,102)]For[/color] prtg_cas05

[color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3]So how can i make this 2 or more restriction? [/size][/font][/color] :)[/quote]

Bumping for my question :P

Ind - May 31, 2013 4:03

[quote name="kyeme" timestamp="1369223050"]
Bump~[/quote]GVG has to inherit those, not otherwise, and you can add as many as you like (inherit is a array)

Ind - May 31, 2013 4:09

Thank you~!
Fixed in [url="https://github.com/HerculesWS/Hercules/commit/2f7540f224aba85063feaff69bd46f288bea7f11"]https://github.com/HerculesWS/Hercules/commit/2f7540f224aba85063feaff69bd46f288bea7f11[/url]