kyeme - Jun 9, 2013 5:21
Old zone restriction was dropped
Example:
ive disabled Yggdrasilberry in the map of prontera using:
[code=auto:0]
{
name: "Towns"
disabled_items: {
Yggdrasilberry: true
}
}
[/code]
I want to enable GVG on prontera: using command @gvgon
[color=#ff0000][u]The GvG behavior will activate AND my Zone for Prontera is now useless[/u][/color]
. . . . . .
Its not like from the old skill/item restriction behavior:
[code=auto:0]
//Zone 7 - Towns
607,2048 //Yggdrasilberry
[/code]
@gvgon or not you cant use yggdrasilberry in the town of prontera = The two or more [color=#a9a9a9](if possible more inherit)[/color] Flag are possible to merge.
[code=auto:0]
//Towns
alberta mapflag restricted 7
aldebaran mapflag restricted 7
amatsu mapflag restricted 7
ayothaya mapflag restricted 7
brasilis mapflag restricted 7
comodo mapflag restricted 7
einbroch mapflag restricted 7
einbech mapflag restricted 7
geffen mapflag restricted 7
gonryun mapflag restricted 7
izlude mapflag restricted 7
jawaii mapflag restricted 7
hugel mapflag restricted 7
lighthalzen mapflag restricted 7
louyang mapflag restricted 7
manuk mapflag restricted 7
mid_camp mapflag restricted 7
moc_ruins mapflag restricted 7
morocc mapflag restricted 7
moscovia mapflag restricted 7
niflheim mapflag restricted 7
prontera mapflag restricted 7
payon mapflag restricted 7
pay_arche mapflag restricted 7
rachel mapflag restricted 7
splendide mapflag restricted 7
umbala mapflag restricted 7
veins mapflag restricted 7
xmas mapflag restricted 7
yuno mapflag restricted 7
[/code]
Suggestion:
1.)
Regarding again to my issue xD.
If I use @gvgon gm commands, so the restriction is gvg flag. No Assump, No Tele, etc etc.
It would be nice if we have enabled_skills: { } this commands will override the 1st settings (like disabled_items: { itemname: false } )
2.) Can apply more inherit
Thank you :)
This post has been edited by
kyeme
on Jun 9, 2013 5:36
kyeme - Jun 10, 2013 22:05
And for disabled_items please add warning msg like official does
[code=auto:0]
disabled_items: {
}
[/code]
[img]http://i.imgur.com/zY5wu0U.jpg[/img]
kyeme - Aug 2, 2013 16:23
Bump ~
kyeme - Aug 4, 2013 23:39
Up~
Sorry for bumping~
Ind - Aug 7, 2013 19:28
I'm inclined to say the gvgon scenario is intended by design, I'll see what the other developers think on this[quote name="kyeme" timestamp="1370901902"]
And for disabled_items please add warning msg like official does[code=auto:0] disabled_items: {
}
[/code][img]http://i.imgur.com/zY5wu0U.jpg[/img]
[/quote]Added in [url="https://github.com/HerculesWS/Hercules/commit/4fee6cb386a90f24306e54ea3606fa7fa133b8e3"]https://github.com/HerculesWS/Hercules/commit/4fee6cb386a90f24306e54ea3606fa7fa133b8e3[/url]
Thank you very much.
kyeme - Aug 14, 2013 16:19
[color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3]I'm inclined to say the gvgon scenario is intended by design, I'll see what the other developers think on this[/size][/font][/color][color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3][b]
kyeme, on 11 Jun 2013 - 05:57, said:[/b][/size][/font][/color][quote name="kyeme" timestamp="1370901902"]
And for disabled_items please add warning msg like official doesdisabled_items[color=rgb(102,102,0)]:[/color] [color=rgb(102,102,0)]{[/color]
[color=rgb(102,102,0)]}[/color][img]http://i.imgur.com/zY5wu0U.jpg[/img][/quote]
[color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3]Added in [/size][/font][/color][url="https://github.com/HerculesWS/Hercules/commit/4fee6cb386a90f24306e54ea3606fa7fa133b8e3"]https://github.com/H...606fa7fa133b8e3[/url]
[color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3]Thank you very much. [/size][/font][/color]
Thank you :)
Super Bumping ~ xD
The restriction in Prontera (zone name :Town) disappears or not applied when @gvgon command is applied because the gvg behavior takes place of the town zone. The two restriction from the @gvgon(gvg restriction) and town restrictions should apply both at the same time on the map.
:)
This post has been edited by
kyeme
on Aug 14, 2013 16:21
Ind - Aug 14, 2013 16:41
I understand thats the cause but zones are not meant to stack, they override each other (thats why I said inclined to say its by design)
kyeme - Aug 27, 2013 9:30
Ok Sir :)
Up~
Frost - Oct 10, 2013 16:45
Bump
kyeme - Oct 11, 2013 4:49
Super Bump~
kyeme - Oct 19, 2013 1:17
[quote name="kyeme" timestamp="1381466953"]
Super Bump~[/quote]
Ind - Oct 24, 2013 7:06
I'm sorry I got lost here, what still hasn't been fixed?
kyeme - Oct 24, 2013 7:53
[quote name="Ind" timestamp="1382598384"]
I'm sorry I got lost here, what still hasn't been fixed?[/quote]
My example is:
Im at prontera and flag as Zone: Towns
And the Zone: Towns disabled the skill Heal
Now when i use the command @gvgon the result is:
The prontera is now a Zone: GVG BUT the [u]Zone: Towns[/u] was removed (i can now use Heal skill)
In short: Not stacking
This post has been edited by
kyeme
on Oct 24, 2013 7:56
Ind - Oct 24, 2013 7:55
to that I say working as intended, zones are not meant to be stackable
kyeme - Oct 24, 2013 8:03
[quote name="Ind" timestamp="1382601321"]
to that I say working as intended, zones are not meant to be stackable[/quote]
Ok,
Hmm so how to make this possible?
[size=4][color=rgb(40,40,40)][font=helvetica, arial, sans-serif]Its not like from the old skill/item restriction behavior:[/font][/color][/size][code=auto:0]
//Zone 7 - Towns
607,2048 //Yggdrasilberry[/code][code=auto:0]
//Towns
prontera mapflag restricted 7[/code]
[size=4][color=rgb(40,40,40)][font=helvetica, arial, sans-serif]@gvgon / mf_gvg or NOT you cant use yggdrasilberry in the town of prontera[/font][/color][/size]
This post has been edited by
kyeme
on Oct 24, 2013 8:29
Ind - Oct 24, 2013 10:16
[quote name="kyeme" timestamp="1382601805"]
[quote name="Ind" timestamp="1382601321"]
to that I say working as intended, zones are not meant to be stackable[/quote]Ok,
Hmm so how to make this possible?
[size=4][color=#282828][font=helvetica, arial, sans-serif]Its not like from the old skill/item restriction behavior:[/font][/color][/size][code=auto:0]//Zone 7 - Towns
607,2048 //Yggdrasilberry[/code][code=auto:0]//Towns
prontera mapflag restricted 7[/code][size=4][color=#282828][font=helvetica, arial, sans-serif]@gvgon / mf_gvg or NOT you cant use yggdrasilberry in the town of prontera[/font][/color][/size]
[/quote]If I understood what you want to do, it can be achieved by (let me know if thats not it):
Create a new zone, e.g. "Prontera", make it inherit the "towns" zone, and disable yggdrasil in it.
kyeme - Oct 24, 2013 10:42
If I create a new zone like "PronteraNoYgg" and make inherit
and i type @gvgon or @pvpon: it will be applied the pvp/gvg behavior and will removed the "PronteraNoYgg" zone
Unless if i add[b] yggberry: True[/b] in [b]Zone: PvP [/b]
It works but all PvP maps will disabled the yggberry
Here another example [url="http://herc.ws/board/tracker/issue-7697-map-zone-db-confused-wrong/?gopid=20393#entry20393"][url="http://herc.ws/board/tracker/issue-7697-map-zone-db-confused-wrong/?gopid=20393#entry20393"][url="http://herc.ws/board/tracker/issue-7697-map-zone-db-confused-wrong/?gopid=20393#entry20393"][url="http://herc.ws/board/tracker/issue-7697-map-zone-db-confused-wrong/?gopid=20393#entry20393"]http://herc.ws/board/tracker/issue-7697-map-zone-db-confused-wrong/?gopid=20393#entry20393[/url][/url][/url][/url]
This post has been edited by
kyeme
on Oct 24, 2013 10:56
Ind - Oct 24, 2013 13:03
I see what you mean... not sure what to do about it, will go over the zone feature and think
kyeme - Jan 15, 2014 1:38
Up~ :)
Ind - Feb 3, 2014 18:13
Should be fixed in [url="https://github.com/HerculesWS/Hercules/commit/50bc76c412b6618d90fdbdb24d43da2bda0525a2"]https://github.com/HerculesWS/Hercules/commit/50bc76c412b6618d90fdbdb24d43da2bda0525a2[/url]