Issue information

Issue ID
#7343
Status
Fixed
Severity
None
Started
kyeme
Jun 12, 2013 10:23
Last Post
kyeme
Sep 20, 2013 4:51
Confirmation
Yes (1)
No (0)

kyeme - Jun 12, 2013 10:23

Here @hercules theres a warp back delay (1 sec?) when die on GVG map. Please confirm thanks

Official:
[url="http://www.youtube.com/watch?v=zzuLGscyg_Y&feature=youtu.be"]http://www.youtube.com/watch?v=zzuLGscyg_Y&feature=youtu.be[/url]

Hercules:
[url="http://www.youtube.com/watch?v=ZnLc4iFaYv8&feature=youtu.be"]http://www.youtube.com/watch?v=ZnLc4iFaYv8&feature=youtu.be[/url]

Ryuuzaki - Jun 12, 2013 12:33

The "delay" is there because you are changing zone servers.
If you look closely it says "Please wait.." which indicates a zone server change is initialized.

Don't know if that helps.

Beret - Jun 12, 2013 18:33

Not only that, if you notice in the video in hercules shows the back button to return point. official does not show this.

Mysterious - Jun 12, 2013 19:41

For me, I don't think the "Return back to save point" is needed because in GvG maps, you already automatically respawn to save point. So that should be removed.

kyeme - Jun 12, 2013 21:45

[quote name="Beret" timestamp="1371061985"]
Not only that, if you notice in the video in hercules shows the back button to return point. official does not show this.[/quote]
I didn't noticed that haha thanks

This post has been edited by kyeme on Jun 12, 2013 21:45

Ind - Jun 13, 2013 3:51

very accurate, indeed 1 second. not sure why[code=auto:0] if( map_flag_gvg(sd->bl.m) ) { iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); return 1|8; } [/code]

kyeme - Jun 13, 2013 4:09

[quote name="Ind" timestamp="1371095467"]
very accurate, indeed 1 second. not sure why[code=auto:0] if( map_flag_gvg(sd->bl.m) ) { iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); return 1|8; } [/code][/quote]

Hmm Ive seenthat not only in gvg, also pvp. i will check later on pRO after maintenance :)

kyeme - Jun 16, 2013 5:51

PvP: (No delay)
[url="http://www.youtube.com/watch?v=qU-Wkpwksno&feature=youtu.be"]http://www.youtube.com/watch?v=qU-Wkpwksno&feature=youtu.be[/url]

Beret - Aug 14, 2013 16:54

When I step into a warps that leads to another map there is also a delay.

This post has been edited by Beret on Aug 14, 2013 16:56

Beret - Aug 24, 2013 17:00

Bump.

Ind - Sep 9, 2013 19:05

Thank you all, fixed in [url="https://github.com/HerculesWS/Hercules/commit/78c14e42231965f281090785170aac5c0c119a9a"]https://github.com/HerculesWS/Hercules/commit/78c14e42231965f281090785170aac5c0c119a9a[/url][quote name="Beret" timestamp="1376499297"]
When I step into a warps that leads to another map there is also a delay.[/quote]As Ryuuzaki points out, that is caused by aegis inter-server lag.

Beret - Sep 10, 2013 3:29

[quote name="Beret" timestamp="1371061985"]
Not only that, if you notice in the video in hercules shows the back button to return point. official does not show this.[/quote]

Ind and about that above.

kyeme - Sep 20, 2013 4:51

[sub]And how about in battleground warp back delay? Can anyone confirm this? Thanks[/sub]