Issue information

Issue ID
#7394
Status
Confirmed
Severity
None
Started
jTynne
Jun 17, 2013 17:38
Last Post
jTynne
Jun 19, 2013 14:41
Confirmation
N/A

jTynne - Jun 17, 2013 17:38

Latest client-side files require monster IDs in the 3k+ range, tried to implement a few of the newer monsters and can't spawn them even with database data implemented when in the 3000 range. :3

malufett - Jun 18, 2013 11:25

did you try increasing[code=auto:0] // Change this to increase the table size in your mob_db to accomodate a larger mob database. // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 #define MAX_MOB_DB 4000 [/code]
:meow:

Ind - Jun 19, 2013 12:49

Couldn't spawn because of this:[code=auto:0] ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, class_, mob_db_data[class_] == NULL ); if(class_ >= MOB_CLONE_END) return 0; [/code][code=auto:0] // These define the range of available IDs for clones. [Valaris] #define MOB_CLONE_START (MAX_MOB_DB-999) #define MOB_CLONE_END MAX_MOB_DB [/code]

jTynne - Jun 19, 2013 14:41

I did @ malufett, and that fixes it, however, Gravity now uses clear into 3111+ for mob IDs. Even though Hercules/other emulators do not yet have the data in for those monsters, it may need to be increased soon! :D