Issue information

Issue ID
#7456
Status
New
Severity
None
Started
gunzlinger
Jul 2, 2013 19:16
Last Post
malufett
Sep 11, 2013 20:32
Confirmation
N/A

gunzlinger - Jul 2, 2013 19:16

Bloody Lust has a huge re-use delay at the moment. It is not supposed to have any re-use delay and is supposed to have a 2-second aftercast delay according to officials.

Furthermore, according to the official description, "[color=rgb(0,0,0)][font=sans-serif][size=3]You can only have 1 Bloody Lust down at a time, if you attempt to put another one, it will cancel the first and replace it."[/size][/font][/color]

If it had the re-use delay that it currently has, it would be impossible to put one down while the other was still active.

gunzlinger - Sep 9, 2013 1:37

Bump.

gunzlinger - Sep 10, 2013 4:41

Bump...

kerbiii - Sep 11, 2013 11:17

you can change the skill delay on the skill_db

gunzlinger - Sep 11, 2013 17:39

I'm not the server administrator. I'm pretty sure he just implements stuff from the source here.

malufett - Sep 11, 2013 20:32

according to this
[code=auto:0] SetSkill SC_BLOODYLUST //ºí·¯µð·¯½ºÆ®(SKID_SC_BLOODYLUST) OnInit: SkillMaxLv 3 SkillProperty PROPERTY_Nothing //¼Ó¼ºÀÌ ¾ø´Ù. SkillType TOGROUND SkillPattern SKILLPATT_ATTACKSPELL //¸¶¹ý°ø°Ý SkillRange 7 7 7 // ½ºÅ³»çÁ¤°Å¸® SkillSP 60 70 80 SkillCastFixedDelay 1000 1000 1000 // ½ºÅ³ ij½ºÆà °íÁ¤ delay°ª SkillCastStatDelay 2000 2000 2000 // ½ºÅ³ ij½ºÆà ½ºÅÝ¿¡ ¿µÇâ¹Þ´Â delay°ª SkillSinglePostDelay 180000 180000 180000 // ½ºÅ³»ç¿ëÈÄ Çش罺ųÀ» Àç»ç¿ëÇϴµ¥ ÇÊ¿äÇÑ ½Ã°£ SkillGlobalPostDelay 2000 2000 2000 // ½ºÅ³»ç¿ëÈÄ Àüü½ºÅ³»ç¿ë±ÝÁö½Ã°£ SkillData1 5000 10000 15000 // Áö¼Ó½Ã°£ return [/code]

and as I observed in kRO that this is still that they are using...

:meow: