Issue information

Issue ID
#7492
Status
Fixed
Severity
None
Started
Poison
Jul 8, 2013 4:47
Last Post
Ind
Jul 8, 2013 15:44
Confirmation
Yes (2)
No (0)

Poison - Jul 8, 2013 4:47

checkidle() resets once a player attack, however it does not reset when a player is using ctrl + click or /noctrl on for attacking.

clif.c[code=nocode:10150] switch(action_type) { case 0x00: // once attack case 0x07: // continuous attack if( pc_cant_act(sd) || sd->sc.option&OPTION_HIDE ) return; if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK) ) return; if( sd->sc.data[SC_BASILICA] || sd->sc.data[SC__SHADOWFORM] ) return; if (!battle_config.sdelay_attack_enable && pc->checkskill(sd, SA_FREECAST) <= 0) { if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) { clif->skill_fail(sd, 1, USESKILL_FAIL_SKILLINTERVAL, 0); return; } } pc->delinvincibletimer(sd); sd->idletime = last_tick; unit_attack(&sd->bl, target_id, action_type != 0); break; [/code]
How about resetting the timer each time a damage is given?

KeiKun - Jul 8, 2013 15:25

agreed.
i already told this under #Hercules
though i guess i should report it before
:)

Ind - Jul 8, 2013 15:44

Thank you both
[url="https://github.com/HerculesWS/Hercules/commit/19f0fcd80e004aeaf201112c90992f5342240f2d"]https://github.com/HerculesWS/Hercules/commit/19f0fcd80e004aeaf201112c90992f5342240f2d[/url]