Issue information

Issue ID
#7527
Status
Working as Intended
Severity
None
Started
jTynne
Jul 14, 2013 20:27
Last Post
malufett
Jul 16, 2013 6:22
Confirmation
N/A

jTynne - Jul 14, 2013 20:27

[img]http://jtynne.com/reflecterror1.png[/img]

[img]http://jtynne.com/reflecterror2.png[/img]

[b][color=#ff0000]UPDATE[/color][/b]

If you have gears that grant neutral property resistance and they are at or exceed 100% (when stacked via addition), you will see insane damage jumps on reflect damage.

To replicate this error, on the Orc Lord card, add in bonus2 bSubEle,Ele_Neutral,50; and also equip a Deviling Card in a garment, then spawn monsters until they hit you and boom crazy damage.

[s]I've determined it's something to do with Deviling Card and reflect; Tested with a Muffler_ and Deviling Card, with an item that gives 5% reflect.[/s]

This post has been edited by jTynne on Jul 15, 2013 13:09

mofo - Jul 15, 2013 1:46

I can't seem to reproduce. What monster is hitting you for more than 999999? I only see that damage from a monster when I'm in hallucination :p.

jTynne - Jul 15, 2013 1:53

Strange; I've only tested on Orc Zombies thus far, while using the Ranger class.

jTynne - Jul 15, 2013 2:51

Also, the 999999 damage only appears while wearing Deviling Card that I've found; I imagine it's something to do with the Reflect damage being extremely high as well. /ok

jTynne - Jul 15, 2013 12:57

Alright, I've found the root of the issue!

If you have gears that grant neutral property resistance and they are at or exceed 100% (when stacked via addition), you will see insane damage jumps on reflect damage.

To replicate this error, on the Orc Lord card, add in bonus2 bSubEle,Ele_Neutral,50; and also equip a Deviling Card in a garment, then spawn monsters until they hit you and boom crazy damage.

While this won't affect most people, those of us who write our own custom items are faced with this issue.

Sorry for the confusion. :3

[s]REPLACE INTO `mob_skill_db` VALUES (1153,'Orc Zombie@NPC_UNDEADATTACK','attack',347,1,2000,0,5000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `mob_skill_db` VALUES (1153,'Orc Zombie@NPC_UNDEADATTACK','angry',347,1,2000,0,5000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL);

(4174, 'Deviling_Card', 'Deviling Card', 6, 20, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 'bonus2 bSubEle,Ele_Neutral,50; bonus2 bSubEle,Ele_Water,-50; bonus2 bSubEle,Ele_Earth,-50; bonus2 bSubEle,Ele_Fire,-50; bonus2 bSubEle,Ele_Wind,-50; bonus2 bSubEle,Ele_Poison,-50; bonus2 bSubEle,Ele_Holy,-50; bonus2 bSubEle,Ele_Dark,-50; bonus2 bSubEle,Ele_Ghost,-50; bonus2 bSubEle,Ele_Undead,-50;',

I suspect that it may be the property attack that's the culprit. Testing now.[/s]

This post has been edited by jTynne on Jul 15, 2013 13:08

malufett - Jul 15, 2013 16:38

make sure your settings is properly set..[quote]
// Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player
// 0 = no penalty is applied
// 1 = vit_penalty_num is reduced from DEF as a %
// 2 = vit_penalty_num is reduced from DEF as an exact amount
vit_penalty_type: 1[/quote]
and it clearly see the character is mobbing and I also check reductions even if it exceeds 100..


:meow:

jTynne - Jul 16, 2013 4:30

Strange, that's what I have it set to. Hrm. o.O

malufett - Jul 16, 2013 6:22

[quote name="jTynne" timestamp="1373949011"]
Strange, that's what I have it set to. Hrm. o.O[/quote]
then set to 0..:D

:meow: