Issue information

Issue ID
#7549
Status
Unable to Reproduce
Severity
None
Started
Emistry
Jul 18, 2013 17:49
Last Post
Ind
Sep 21, 2014 0:28
Confirmation
Yes (1)
No (0)

Emistry - Jul 18, 2013 17:49

[img]http://i.imgur.com/99n6icZ.jpg[/img]

LOL...NPC get muted too ??
this "Angeling NPC" is set to use the npctalk command every 10 ~ 20 seconds...
and it end up getting the mute bubble even though it still can talk ...

perhap should consider to disable the mute bubble apply on NPC ??

or is this one of the offical behaviours too ?

Frost - Jul 18, 2013 23:58

The mute system do that, try to disable it.

Emistry - Jul 19, 2013 3:35

[quote name="Frost" timestamp="1374191909"]
The mute system do that, try to disable it.[/quote]
there was a config for this ? >.< sry i cant find it in the conf file..nvm..


btw...i noticed that this mute bubble... will disappear from your client if the npc move out of sight or characters relog .... and reappear after next few attempt of npctalk ...

Ind - Jul 21, 2013 18:49

what method was used to give the npc the mute bubble?

Emistry - Jul 22, 2013 14:08

just a simple script like this ..[code=:0] prontera,155,181,5 script Sample 757,{ end; OnInit: while( 1 ){ npctalk ""+rand(10000); sleep 10; } end; } [/code]
just make the npc keep talking ...

i noticed this when i playing in a server that using Hercules recently ...
the admin said he using clean hercules file ...

and i didnt check the hercules update logs ...so i didnt sure is it custom src mod ..or hercules has created this ...

based on this[quote name="Frost" timestamp="1374191909"]
The mute system do that, try to disable it.[/quote]
i assume hercules has added it ? but i didnt found the configuration inside the conf file too ... not sure in src yet ~

Ind - Jul 22, 2013 14:13

to my knowledge the mute state can only take place in players (npc units do not even have the 'manner' field which the red balloon stuff uses), i have no idea how they could be getting it.

This post has been edited by Ind on Jul 22, 2013 14:20

Ind - Jul 22, 2013 14:25

Could this be something that the client does in its own? I've tried using the script you showed and no balloon shows up, and the npc never stops spamming

Emistry - Jul 22, 2013 22:46

not sure about this .. >.<
currently i unable to duplicate this problem too .. seem like this reach a dead end ...

bgamez23 - Jul 23, 2013 15:54

[quote name="Ind" timestamp="1374503100"]
Could this be something that the client does in its own? I've tried using the script you showed and no balloon shows up, and the npc never stops spamming[/quote]
maybe this is the answer?
[url="http://herc.ws/board/topic/1372-anti-flood-system/?p=9994"]http://herc.ws/board/topic/1372-anti-flood-system/?p=9994[/url]

Ind - Jul 24, 2013 12:34

[quote name="bgamez23" timestamp="1374594875"]

[quote name="Ind" timestamp="1374503100"]
Could this be something that the client does in its own? I've tried using the script you showed and no balloon shows up, and the npc never stops spamming[/quote]maybe this is the answer?
[url="http://herc.ws/board/topic/1372-anti-flood-system/?p=9994"]http://herc.ws/board/topic/1372-anti-flood-system/?p=9994[/url]

[/quote]couldn't be that, that code only works for player units