Issue information

Issue ID
#7655
Status
Confirmed
Severity
None
Started
Angelmelody
Aug 16, 2013 4:25
Last Post
Rytech
Jul 31, 2014 22:12
Confirmation
N/A

Angelmelody - Aug 16, 2013 4:25

Hercules

#define MAX_MOB_DB 4000

#define MOB_CLONE_START (MAX_MOB_DB-999)
#define MOB_CLONE_END MAX_MOB_DB



official mob id

[url="https://subversion.assembla.com/svn/client-side-translation/Data/luafiles514/lua%20files/datainfo/NPCIdentity.lua"]https://subversion.assembla.com/svn/client-side-translation/Data/luafiles514/lua%20files/datainfo/NPCIdentity.lua[/url]


if mob id > 3000 map console will show warning

Angelmelody - Jul 26, 2014 11:05

up!

Rytech - Jul 31, 2014 22:12

As of July 31, 2014 the highest monster ID officially used is 3365 for C_RAKE_SCARABA. We know that at some point of time within a year or 2 they will use up whats left. Also ive noticed the MONSTER_LAST tag is now set to 3999 as aegis max mob ID range limit (ID 4000 is 2004_JOB_BEGIN which is aegis start range for the start of the 2nd range of player jobs).

My best suggestion is to set the clone ID range to MAX_MOB_DB-199 (for 200 clone limit) or MAX_MOB_DB-99 (for 100 clone limit). Keep in mind this this will fix the issue temporary and once those last 200 ID's start getting used, itl be best to disable clone support temporary until we learn what the 2nd monster ID range will be, code that support in, and then have clones work in that range.

This post has been edited by Rytech on Jul 31, 2014 22:13