Issue information

Issue ID
#7716
Status
Needs more Info
Severity
None
Started
bgamez23
Sep 19, 2013 14:03
Last Post
Haru
Sep 20, 2013 23:41
Confirmation
N/A

bgamez23 - Sep 19, 2013 14:03

i'm not sure what cause of this crashed.
[code=auto:0] #0 0x0000000000000000 in ?? () No symbol table info available. #1 0x00000000004c3daa in status_change_start (bl=0x3032c50, type=SC_HIDING, rate=<value optimized out>, val1=1, val2=30, val3=0, val4=4, tick=30000, flag=0) at status.c:8938 sd = 0x3032c50 sc = 0x3032fa0 sce = <value optimized out> status = 0x3032f50 vd = 0x3032ee8 opt_flag = 1 calc_flag = 262144 undead_flag = 0 val_flag = 0 tick_time = <value optimized out> __FUNCTION__ = "status_change_start" #2 0x000000000055f3f4 in skill_castend_nodamage_id (src=0x3032c50, bl=0x3032c50, skill_id=51, skill_lv=1, tick=4676501, flag=0) at skill.c:8154 sd = <value optimized out> dstsd = <value optimized out> md = <value optimized out> dstmd = 0x0 [/code]

Haru - Sep 19, 2013 15:20

What's on line 8938 of your status.c?

bgamez23 - Sep 19, 2013 18:41

[quote name="Haru" timestamp="1379604009"]
What's on line 8938 of your status.c?[/quote][code=auto:0] case SC_FREEZE: sc->opt1 = OPT1_FREEZE; break; [/code]

malufett - Sep 20, 2013 12:06

as it stated it came from skill hiding..can you try all skills that is related to hiding..:D

:meow:

Haru - Sep 20, 2013 23:40

[quote name="bgamez23" timestamp="1379616113"]

[quote name="Haru" timestamp="1379604009"]
What's on line 8938 of your status.c?[/quote][code=auto:0]case SC_FREEZE: sc->opt1 = OPT1_FREEZE; break; [/code]

[/quote]Hmm, this doesn't make much sense - are you positive you haven't updated your sources since last time you compiled? The line can't be that one because:
(1) as Malufett said, type is SC_HIDING and not SC_FREEZE, so that line wouldn't have been executed
(2) the crash is clearly caused by the code calling a NULL-pointer function, and your line 8938 doesn't do that.