bgamez23 - Sep 19, 2013 14:03
i'm not sure what cause of this crashed.
[code=auto:0]
#0 0x0000000000000000 in ?? ()
No symbol table info available.
#1 0x00000000004c3daa in status_change_start (bl=0x3032c50, type=SC_HIDING,
rate=<value optimized out>, val1=1, val2=30, val3=0, val4=4, tick=30000,
flag=0) at status.c:8938
sd = 0x3032c50
sc = 0x3032fa0
sce = <value optimized out>
status = 0x3032f50
vd = 0x3032ee8
opt_flag = 1
calc_flag = 262144
undead_flag = 0
val_flag = 0
tick_time = <value optimized out>
__FUNCTION__ = "status_change_start"
#2 0x000000000055f3f4 in skill_castend_nodamage_id (src=0x3032c50,
bl=0x3032c50, skill_id=51, skill_lv=1, tick=4676501, flag=0)
at skill.c:8154
sd = <value optimized out>
dstsd = <value optimized out>
md = <value optimized out>
dstmd = 0x0
[/code]
Haru - Sep 19, 2013 15:20
What's on line 8938 of your status.c?
bgamez23 - Sep 19, 2013 18:41
[quote name="Haru" timestamp="1379604009"]
What's on line 8938 of your status.c?[/quote][code=auto:0]
case SC_FREEZE: sc->opt1 = OPT1_FREEZE; break;
[/code]
malufett - Sep 20, 2013 12:06
as it stated it came from skill hiding..can you try all skills that is related to hiding..:D
:meow:
Haru - Sep 20, 2013 23:40
[quote name="bgamez23" timestamp="1379616113"]
[quote name="Haru" timestamp="1379604009"]
What's on line 8938 of your status.c?[/quote][code=auto:0]case SC_FREEZE: sc->opt1 = OPT1_FREEZE; break;
[/code]
[/quote]Hmm, this doesn't make much sense - are you positive you haven't updated your sources since last time you compiled? The line can't be that one because:
(1) as Malufett said, type is SC_HIDING and not SC_FREEZE, so that line wouldn't have been executed
(2) the crash is clearly caused by the code calling a NULL-pointer function, and your line 8938 doesn't do that.