Muad_Dib - Dec 18, 2013 17:39
The made some changes to the guards and 1 or 2 other npc's awhile ago.
[code=:0]
npc "mid_camp" "Monster Scholar#ep13" 4_M_ALCHE_D 188 254 3 0 0
OnClick:
var urnameis = PcName
if ((v[ep13_ryu] > 99) | (v[ep13_start] > 99))
if (v[ep13_animal] == 0)
dialog "[Monster Scholar]"
dialog "Who... Who are you?"
dialog "Are you from the other"
dialog "side of the space gap?"
dialog "Say, are you a scholar,"
dialog "soldier, or village"
dialog "representative?"
wait
dialog "[Monster Scholar]"
dialog "Oh, I'm sorry."
dialog "You don't have to tell"
dialog "me if you don't want to..."
wait
dialog "[Monster Scholar]"
dialog "Please go ahead and do"
dialog "what you have to do."
dialog "Oh, me? Don't worry."
dialog "I'm fine by myself."
wait
choose menu "Who are you?"
case 1
break
endchoose
dialog "[Monster Scholar]"
dialog "I'm Rumis Block, and"
dialog "I'm working here on behalf of"
dialog "the monsternomics academy"
dialog "from the Schwaltzvalt Republic."
dialog "Botanist Terris Block is"
dialog "my older twin brother."
wait
Emotion "Monster Scholar#ep13" ET_THINK
dialog "[Rumis Block]"
dialog "This place is freezing. Not only"
dialog "that, it's deserted and too"
dialog "quiet... Everything around us is"
dialog "watching and threatening us."
dialog "You know, I didn't want to"
dialog "come here..."
wait
choose menu "How did you get here?"
case 1
break
endchoose
dialog "[Rumis Block]"
dialog "In fact, none of us"
dialog "wanted to come here."
dialog "I mean, no one knows"
dialog "what kind of danger lurks"
dialog "in this unknown world."
wait
dialog "[Rumis Block]"
dialog "It was my brother Terris who"
dialog "wanted me to come along."
dialog "He was selected first as the"
dialog "botanist of the continental"
dialog "expedition. He had to drag me"
dialog "here 'cuz I didn't want to come."
wait
dialog "[Rumis Block]"
dialog "I guess he didn't want to be"
dialog "alone in this world far away"
dialog "from civilization. Instead, he"
dialog "decided to drag me here and"
dialog "force me to join the expedition"
dialog "so he doesn't feel lonely!"
wait
dialog "[Rumis Block]"
dialog "What's with that dirty look?"
dialog "Why, do I sound like"
dialog "someone blaming someone"
dialog "else for the misery in his life?"
wait
dialog "[Rumis Block]"
dialog "I'm telling you, it's the truth."
dialog "There are people that want "
dialog "to escape the expedition by"
dialog "getting themselves sick on purpose."
wait
dialog "[Rumis Block]"
dialog "I know it's too late to"
dialog "complain now, but..."
wait
dialog "[Rumis Block]"
dialog "Every day I pray to God to"
dialog "let me go back home safely."
dialog "That's the only thing that"
dialog "keeps me going. Everything"
dialog "around here is watching me."
dialog "It's suffocating, you know?"
wait
choose menu "When do you go back?"
case 1
break
endchoose
dialog "[Rumis Block]"
dialog "That's the problem."
dialog "We Specialists are required"
dialog "to submit our study reports"
dialog "to the expedition's leaders."
dialog "We are here to explore"
dialog "and study this world."
wait
dialog "[Rumis Block]"
dialog "I'm sure the management will"
dialog "tell me when to go back, but"
dialog "I don't expect it to be any time"
dialog "soon. It'll be at least after"
dialog "I submit my report."
wait
dialog "[Rumis Block]"
dialog "I must tell you,"
dialog "I hate this place!"
dialog "It gives me the creeps!"
wait
dialog "[Rumis Block]"
dialog "Yes, I'm a monster scholar"
dialog "But I've been afraid of creatures even when I was on the Rune-Midgard Continent..."
wait
dialog "[Rumis Block]"
dialog "No, but can't you see?"
dialog "This place is totally new to me,"
dialog "and everything is so unknown..."
wait
dialog "[Rumis Block]"
dialog "I may be a monster scholar,"
dialog "but I'm afraid..."
dialog "Of many things..."
wait
dialog "[Rumis Block]"
dialog "The president of United"
dialog "Midgard Corporation has"
dialog "asked me to find some"
dialog "monsters that are edible."
wait
dialog "[Rumis Block]"
dialog "But look outside. Look!"
dialog "Do you see Mandragoras"
dialog "hiding in the icy bushes?"
dialog "Those are called ^3131FFNepentheses^000000."
wait
dialog "[Rumis Block]"
dialog "Aren't they quite savage-"
dialog "looking and intimidating?"
dialog "They look as if they"
dialog "want to sting me with"
dialog "those sharp thorns!"
dialog "Argh..."
wait
dialog "[Rumis Block]"
dialog "I'd rather starve to"
dialog "death than study"
dialog "those dangerous and"
dialog "grotesque monsters!"
dialog "I'm not going to go"
dialog "outside of my tent."
wait
dialog "[Rumis Block]"
dialog "Not ever."
dialog "No one can dare"
dialog "venture through"
dialog "such a threatening"
dialog "environment!"
setitem ep13_animal 1
setquest 2147
close
return
elseif (v[ep13_animal] == 1)
dialog "[Rumis Block]"
dialog "I'm not going to go"
dialog "outside of my tent."
dialog "Not ever."
close
return
elseif (v[ep13_animal] == 2)
if (v[Strong_Bine] > 0)
dialog "[Rumis Block]"
dialog "I'm scared of this place."
dialog "But I'm not going to ask"
dialog "my brother for help"
dialog "He hates me."
wait
dialog "[Rumis Block]"
dialog "If a Nepenthes"
dialog "approaches me"
dialog "with a smile and"
dialog "speaks to me kindly..."
wait
dialog "[Rumis Block]"
dialog "*Sigh* I sound crazy, don't I?"
dialog "...This is why I didn't want"
dialog "to leave my lab..."
wait
choose menu "Show loot from Nepentheses." "Scold him." "Comfort him."
case 1
dialog "["+urnameis+"]"
dialog "Hey, take a look here..."
dialog "These Nepentheses aren't"
dialog "any more brutal or grotesque"
dialog "than the ones back home."
wait
dialog "[Rumis Block]"
dialog "...What's this?"
dialog "Isn't this from"
dialog "the Nepentheses?"
wait
dialog "["+urnameis+"]"
dialog "That's right!"
dialog "I took care of them."
dialog "It was easy, haha!"
wait
dialog "[Rumis Block]"
dialog "I can't believe you really"
dialog "took care of them! Tell me,"
dialog "who are you really?"
dialog "Are you a soldier?"
dialog "Captain? Or agent?"
wait
dialog "["+urnameis+"]"
dialog "No, I'm just a wandering"
dialog "adventurer. I've come here"
dialog "to challenge this new place"
dialog "and to help people out~"
wait
dialog "[Rumis Block]"
dialog "I... I see."
dialog "I've heard about adventurers"
dialog "that have made positive"
dialog "impacts on Rune-Midgard."
dialog "You're one of them, huh?"
wait
dialog "[Rumis Block]"
dialog "...That's great!"
dialog "I think I've finally found"
dialog "a silver lining. God has"
dialog "sent me a savior."
dialog "And I think that's you!"
wait
dialog "[Rumis Block]"
dialog "Please, don't say you"
dialog "don't want to help me."
dialog "Can't you see that."
dialog "I'm shivering in fear?"
dialog "Please help me. Will you?"
wait
dialog "[Rumis Block]"
dialog "As I told you earlier,"
dialog "I have an elder twin"
dialog "brother, Terris Block..."
wait
dialog "[Rumis Block]"
dialog "He's a botanist. He's"
dialog "extremely strong and"
dialog "extroverted, unlike me."
dialog "I think he hates me because"
dialog "I represent weakness, and"
dialog "he is the complete opposite."
wait
dialog "[Rumis Block]"
dialog "...Oh, that's not what I wanted"
dialog "to say. I wanted to show my"
dialog "discovery regarding the"
dialog "Nepentheses to my brother."
wait
dialog "[Rumis Block]"
dialog "I need a Nepenthes specimen,"
dialog "but I don't have the tools to"
dialog "make one, my luggage is still"
dialog "on transfer. And it's not like"
dialog "I've packed enough tools, so..."
wait
dialog "[Rumis Block]"
dialog "To make my specimen tools,"
dialog "I need ^3131FF1 Empty Bottle,"
dialog "5 Holy Waters, and"
dialog "30 Sticky Mucus^000000."
wait
dialog "[Rumis Block]"
dialog "You know what I'm."
dialog "asking here, don't you?"
dialog "Help me, help me, please."
dropitem Strong_Bine 1
setitem ep13_animal 3
changequest 2147 2148
close
return
break
case 2
dialog "["+urnameis+"]"
dialog "You call yourself a monster"
dialog "scholar, and yet you're afraid"
dialog "of practicing your expertise."
dialog "You're nothing but a coward."
wait
dialog "[Rumis Block]"
dialog "I can take your criticism,"
dialog "but I can't hide my true feelings."
close
return
break
case 3
dialog "["+urnameis+"]"
dialog "Come on, you're a respected"
dialog "monster scholar. You'll find"
dialog "that the monsters in this world"
dialog "aren't that different from the"
dialog "ones in Midgard. Why don't"
dialog "you see for yourself?"
wait
dialog "- Rumis didn't seem -"
dialog "- to be convinced. -"
dialog "- He shook his head in refusal. -"
close
return
break
endchoose
else
dialog "[Rumis Block]"
dialog "I'm not going to go"
dialog "outside of my tent."
dialog "Not ever."
close
return
endif
elseif (v[ep13_animal] == 3)
if ((v[Empty_Bottle] > 0) & (v[Holy_Water] > 4) & (v[Sticky_Mucus] > 29))
dialog "[Rumis Block]"
dialog "Thank you."
dialog "you've brought the materials."
wait
dialog "[Rumis Block]"
dialog "While you were collecting the"
dialog "materials, I've sent out soldiers"
dialog "to catch a few Nepentheses."
wait
dialog "[Rumis Block]"
dialog "Nepenthes looks extremely"
dialog "similar to Mandragora on"
dialog "the Midgard Continent."
wait
dialog "[Rumis Block]"
dialog "Both of them must share the"
dialog "same ancestor, but apparently"
dialog "Nepenthes has evolved to"
dialog "become stronger and more"
dialog "aggressive due to this"
dialog "barren environment."
wait
dialog "[Rumis Block]"
dialog "I wonder how the ancestors"
dialog "were scattered over"
dialog "two different worlds..."
wait
dialog "[Rumis Block]"
dialog "Maybe they went through"
dialog "the World Tree Yggdrasil?"
dialog "Maybe it came along with"
dialog "other creatures such as"
dialog "Satan Morroc and traversed"
dialog "through time and space."
wait
dialog "[Rumis Block]"
dialog "The characteristics of this species are..."
wait
dialog "[Rumis Block]"
dialog "Oh, where are my manners?"
dialog "I'm sorry if I bored you by"
dialog "talking academic nonsense..."
dialog "Let's talk about something"
dialog "else, shall we?"
wait
dialog "[Rumis Block]"
dialog "Do you think..."
dialog "My brother will be happy to"
dialog "see this Nepenthes specimen?"
dialog "You know, Nepenthes is a"
dialog "plant monster, and that's"
dialog "my brother's specialty."
wait
dialog "[Rumis Block]"
dialog "Please deliver this specimen to Terris Block"
dialog "He's near the expedition camp."
dialog "No, you won't have to sit through my brother's reaction... If it's bad."
wait
dialog "[Rumis Block]"
dialog "- You have received a-"
dialog "- Nepenthes Specimen -"
dialog "- from Rumis Block. -"
dropitem Empty_Bottle 1
dropitem Holy_Water 5
dropitem Sticky_Mucus 30
setitem ep13_animal 4
changequest 2148 2149
close
return
else
dialog "[Rumis Block]"
dialog "To make my specimen tools,"
dialog "I need ^3131FF1 Empty Bottle, 5 Holy Waters, and 30 Sticky Mucus^000000."
wait
dialog "[Rumis Block]"
dialog "You know what I'm asking here, don't you? Thank you in advance."
close
return
endif
elseif ((v[ep13_animal] > 3) & (v[ep13_animal] < 10))
dialog "[Rumis Block]"
dialog "Did you deliver the Nepenthes Specimen to my brother Terris?"
dialog "He's at the east of the camp."
close
return
elseif (v[ep13_animal] == 10)
dialog "[Rumis Block]"
dialog "...Welcome back."
dialog "Oh, you don't have to tell me what my brother said,"
dialog "because someone from his side already came by. His report really impressed management, huh?"
wait
dialog "[Rumis Block]"
dialog "Yes, that's my brother......"
wait
dialog "[Rumis Block]"
dialog "...Anyways, one of the soldiers that captured Nepentheses for me has given me some interesting information."
wait
dialog "[Rumis Block]"
dialog "Over the eastern bridge, he found a new type of monster."
wait
dialog "[Rumis Block]"
dialog "According to his description, the monster is suspected to be a member of the long-haired Cat family. I'd like to see it with my own eyes, but..."
wait
dialog "[Rumis Block]"
dialog "As you know, I'm not yet ready to face any types of monsters in this world..."
wait
dialog "[Rumis Block]"
dialog "Can you escort me while I'm studying that species?"
dialog "Please, I'm begging you!"
wait
choose menu "Okay." "No."
case 1
dialog "[Rumis Block]"
dialog "Wow, thanks!"
dialog "Then I'd better pack my stuff right away..."
wait
dialog "[Rumis Block]"
dialog "It won't take long. Can you please go wait for me over the eastern bridge?"
dialog "Don't... Don't go too far from the bridge!"
setitem ep13_animal 11
changequest 2153 2154
close
return
break
case 2
Emotion "Monster Scholar#ep13" ET_CRY
dialog "[Rumis Block]"
dialog "Oh........."
close
return
break
endchoose
elseif (v[ep13_animal] == 11)
dialog "[Rumis Block]"
dialog "I'll pack my stuff and follow you. Can you please go wait for me over the right bridge?"
dialog "Don't... Don't go too far from the bridge!"
close
return
elseif (v[ep13_animal] == 12)
dialog "- Rumis is hurriedly packing his stuff. -"
close
return
elseif (v[ep13_animal] == 13)
dialog "[Rumis Block]"
dialog "......"
wait
dialog "[Rumis Block]"
dialog "Apparently, an extremely intelligent creature inhabits Ash Vaccum."
wait
dialog "[Rumis Block]"
dialog "An explorer went over the right bridge to find some wood. In the darkness, something really big rushed at him from far away."
wait
dialog "[Rumis Block]"
dialog "When he came back to his senses, there was nothing but a tricorn hat left on the ground."
wait
dialog "[Rumis Block]"
dialog "The tricorn is woven in a way that was never introduced to Midgard, and its materials are also unidentifiable."
wait
dialog "[Rumis Block]"
dialog "Does it mean another race of human resides here? Would they be fairies or something else?"
wait
dialog "[Rumis Block]"
dialog "What if they've detected us and tried to drive us away... Wah!"
wait
dialog "[Rumis Block]"
dialog "Even thinking of them send chills down on my spine! Can you please go check what kind of races reside at the end of the land over the right bridge?"
dialog "I want to know if they're friendly or hostile to us."
setitem ep13_animal 14
changequest 2156 2157
close
return
elseif (v[ep13_animal] == 14)
var qst_cpl = checkquest_hunting 2157
if (qst_cpl == 2)
dialog "[Rumis Block]"
dialog "Welcome back. Did you find out about them?"
wait
dialog "["+urnameis+"]"
dialog "Well, let's see..."
wait
while (1)
dialog "["+urnameis+"]"
dialog "The owner of the tricorn hat"
dialog "is a monster called..."
dlgwritestr
var ttatta = "Tatacho"
var ur_ans = inputstr
var ans_chk = StrCmp ttatta ur_ans
if (ans_chk == 1)
dialog "^FF0000Tatacho^000000"
wait
exitwhile
else
wait
dialog "["+urnameis+"]"
dialog ""+inputstr+"...? I don't think that was the name..."
wait
endif
endwhile
dialog "["+urnameis+"]"
dialog "The size of Tatacho is about..."
dlgwritestr
var ur_ans2 = inputstr
dialog "^3131FF"+ur_ans2+"^000000, I guess..."
wait
dialog "["+urnameis+"]"
dialog "Tatachos are usually sitting on the ground, but they roll around if their body temperature goes down too low because of the cold weather."
wait
dialog "["+urnameis+"]"
dialog "About that tricorn hat, I've concluded, based on my opinion about their appearance and their movement patterns, that it is not active or productive at all:"
wait
dialog "["+urnameis+"]"
dialog "They are not intelligent enough to produce a sophisticated hat like that."
wait
dialog "[Rumis Block]"
dialog "......"
dialog "You now sound like me... I guess I've stained you with my academic manner of speech. Oh, I'm not saying it is bad, but..."
wait
dialog "[Rumis Block]"
dialog "Anyways, according to your conclusion, the hat must have been given to them by someone else, or they could have picked it up after another creature dropped it."
dialog "Thank you for such valuable information."
dialog "It's enough to write a report."
wait
dialog "[Rumis Block]"
dialog "I should make a brief report and then submit it to management. Hopefully, a new monster scholar after me will do a better job in actually studying them."
wait
dialog "[Rumis Block]"
dialog "There are many cold places in my country, the Schwaltzvalt Republic, but none are as cold as this place. This weather is freezing my senses, dulling my passion toward my studies."
dialog "I shall go back home faster than anyone else in this camp. I'm tired of this world..."
wait
dialog "[Rumis Block]"
dialog "..."+urnameis+", I thank you so much for helping me despite my self-centered behavior."
dialog "I really appreciate it"
wait
dialog "[Rumis Block]"
dialog "I'll repay your favor as soon as I go back home."
dialog "I hope you'll make yourself known in Ash-Vacuum with your great accomplishments."
setitem ep13_animal 15
completequest 2157
getexp 100000
close
return
else
dialog "[Rumis Block]"
dialog "Can you please go check what kind of races reside at the end of the land over the right bridge? I want to know if they're friendly or hostile to us."
close
return
endif
elseif (v[ep13_animal] == 15)
if (v[Horn_Of_Tendrilion] > 0)
dialog "["+urnameis+"]"
dialog "Mr. Rumis! Take a look at this!"
wait
dialog "[Rumis Block]"
dialog "...Oh, hello."
dialog "I'm extremely frustrated. I feel helpless because I wasn't able to go back home last time..."
wait
dialog "["+urnameis+"]"
dialog "I've found this horn from a monster in the Splendide area."
dialog "That monster was very mysterious, and its body was covered with grass."
wait
dialog "[Rumis Block]"
dialog "Ho... Covered with grass?"
dialog "...I know you're excited, but that doesn't sound interesting to me. Sorry."
wait
dialog "[Rumis Block]"
dialog "Let me take a look at the horn."
wait
dialog "[Rumis Block]"
dialog "Hmm."
wait
dialog "[Rumis Block]"
dialog "Uhmm..."
wait
dialog "[Rumis Block]"
dialog "Huh...?"
wait
dialog "[Rumis Block]"
dialog "...This is remarkable."
dialog "...This horn looks very similar to that of the Hillslions that inhabit the Manuk area."
wait
dialog "[Rumis Block]"
dialog "I wonder if they're related,"
dialog "or if this is an evolved Hillslion."
wait
dialog "["+urnameis+"]"
dialog "Ah, and there's the possibility of mutation caused by the environment."
wait
dialog "[Rumis Block]"
dialog "...What do you mean?"
dialog "Are you saying the monster has been mutated by environmental causes?"
wait
dialog "["+urnameis+"]"
dialog "Well, that's possible, isn't it? Haha!"
wait
dialog "- You told Rumis what you've heard from Botanist Terris: some plants are already showing signs of mutation. -"
wait
dialog "[Rumis Block]"
dialog "Oh, that's interesting."
dialog "If such a device really exists, it's possible to cause abnormal growth to monsters by injecting them with special energy."
wait
dialog "[Rumis Block]"
dialog "By the way, who came up with the idea of that device?"
wait
dialog "["+urnameis+"]"
dialog "I have no idea. Haha!"
wait
dialog "[Rumis Block]"
dialog "I see..."
dialog "Mutants caused by a man-made device... Then there might be more mutated creatures in addition to Tendrillion."
wait
dialog "[Rumis Block]"
dialog "...Now I'm very curious."
dialog "But... I want to go back home... It's no use studying them if the management will order me to return."
wait
dialog "[Rumis Block]"
dialog "I guess my brother really likes this place."
dialog "I mean, he's working so hard to figure things out..."
wait
dialog "[Rumis Block]"
dialog "Well, not everyone can live the same life."
dialog "I just hope he'll have a better understanding about me..."
wait
dialog "[Rumis Block]"
dialog "I don't know if people in Midgard will welcome me back."
dialog "Thanks to you, I at least have a few interesting stories to tell them."
wait
dialog "[Rumis Block]"
dialog "If you're going to stick around here longer, please help my brother with his study."
dialog "I might want to come back later once this area is fully explored and developed..."
wait
dialog "- With a shy smile on the face, Rumis Block asked you to shake hands, and then turned around hurriedly. -"
wait
dialog "- You really hope that Rumis will be able to go back home. -"
setitem ep13_animal 100
dropitem Horn_Of_Tendrilion 1
getexp 50000
close
return
else
dialog "[Rumis Block]"
dialog "...I submitted the report to the management, but they have not yet ordered me to go back home..."
dialog "*Sigh* I guess nothing's as easy as I'd hoped...."
close
return
endif
elseif (v[ep13_animal] == 100)
dialog "- Rumis seems anxious and scatterbrained."
close
return
else
dialog "[Rumis Block]"
dialog "When can I go back to Midgard...? *Sigh*"
close
return
endif
else
dialog "[Monster Scholar]"
dialog "Who... Who are you?"
dialog "Are you from the other"
dialog "side of the space gap?"
dialog "Say, are you a scholar,"
dialog "soldier, or village"
dialog "representative?"
wait
dialog "[Monster Scholar]"
dialog "Oh, I'm sorry."
dialog "You don't have to tell"
dialog "me if you don't want to..."
close
return
endif
return
npc "mid_camp" "Botanist#ep13" 4_M_ALCHE_C 240 270 3 0 0
OnClick:
var usernameis = PcName
//if (v[ep13_ryu] < 100)
if ((v[ep13_ryu] > 99) | (v[ep13_start] > 99))
if (v[ep13_animal] < 4)
dialog "[Botanist]"
dialog "This new land!"
dialog "Undiscovered life!"
dialog "Everything about this world excites me."
wait
Emotion "Botanist#ep13" 14
dialog "[Botanist]"
dialog "Oh, okay... Ah-hah!"
dialog "This is how it goes..."
close
return
elseif (v[ep13_animal] == 4)
dialog "[Botanist]"
dialog "This new land!"
dialog "Undiscovered life!"
dialog "Everything about this world excites me."
wait
Emotion "Botanist#ep13" 14
Emotion "" ET_THINK
dialog "[Botanist]"
dialog "Oh, okay... Ah-hah!"
dialog "This is how it goes..."
wait
choose menu "Express your displeasure." "Agree with him."
case 1
dialog "["+usernameis+"]"
dialog "Your excitement agitates me."
wait
dialog "[Botanist]"
dialog "Err? Ahahahaha!"
dialog "Oh, come on! I'm just being happy."
dialog "By the way, is there anything I can help you with?"
wait
break
case 2
Emotion "" 14
dialog "["+usernameis+"]"
dialog "I agree. There's so much to see around here!"
wait
dialog "[Botanist]"
dialog "Ahahaha!"
dialog "Nice to meet you, my friend."
dialog "So, is there anything I can help you with?"
wait
break
endchoose
dialog "["+usernameis+"]"
dialog "Your brother wanted me to send this to you. Maybe it'll help with your study."
wait
dialog "- You have given the Nepenthes Specimen to the botanist. -"
wait
Emotion "Botanist#ep13" 0
dialog "[Botanist]"
dialog "Oh...? Isn't this?!"
wait
Emotion "" ET_HUK
dialog "[Botanist]"
dialog "...Well, I've got a ton of samples of this specimen. Sorry."
wait
dialog "- He points at a pile of specimens in the tent. -"
wait
dialog "[Botanist]"
dialog "Still, I'm impressed. I always thought my brother could never do anything on his own. But look, he was able to collect a Nepenthes specimen."
wait
dialog "[Botanist]"
dialog "Then again, I had this strong feeling that someone has helped him."
dialog "That someone was probably you, right?~"
wait
dialog "[Botanist]"
dialog "Either way, I don't care."
dialog "I'm just happy that he cares about me..."
wait
dialog "["+usernameis+"]"
dialog "Why do you think that?"
dialog "Can't you just thank him for trying to help you?"
wait
dialog "[Botanist]"
dialog "Well, you must forget that he and I are twins."
dialog "We are spiritually connected to each other."
wait
dialog "[Botanist]"
dialog "Usually twins share the same feelings and ideas, I can see what he does or thinks if I try hard."
wait
Emotion "Botanist#ep13" 54
dialog "[Botanist]"
dialog "Let me see what Rumis is doing right now... Oh, he's picking his nose with his left hand and eating a slice of bread with his right."
dialog "God, how disgusting!"
wait
choose menu "Go check if it's true." "Do not trust his word."
case 1
Emotion "Botanist#ep13" ET_SMILE
dialog "[Botanist]"
dialog "Hahaha!"
dialog "Muhahaha!"
dialog "Let me guess, you want to go check Rumis to see if I'm telling the truth. Am I wrong?"
dialog "Hahahaha! Sorry, but I lied. I mean, remote vision? Because we're twins?"
wait
dialog "[Botanist]"
dialog "God, you're so funny. Hahaha~"
dialog "You please me, just like the new creatures blooming on the World Tree.~"
wait
break
case 2
Emotion "Botanist#ep13" 54
dialog "[Botanist]"
dialog "Oh, won't you cut me some slack? I was just joking to melt the ice."
dialog "This world is too barren and tough to live in without good humor and jokes, you know?"
wait
break
endchoose
Emotion "Botanist#ep13" ET_HNG
dialog "[Botanist]"
dialog "Anyways, as I said, I've got a lot of Nepenthes specimens."
dialog "But I'll gratefully take this pretentious gift of his."
wait
dialog "[Botanist]"
dialog "This may be an unexpected question, but... Are you interested in meeting dangerous girls playing on a field?"
wait
choose menu "Dangerous girls?"
case 1
break
endchoose
dialog "[Botanist]"
dialog "Yes, femme fatales!"
dialog "I've seen girls that are so beautiful."
dialog "They're too dangerous to get close, but that's what make them so irresistibly attractive. Do you understand what I'm saying?"
wait
choose menu "It's... Hard to say."
case 1
break
endchoose
dialog "[Botanist]"
dialog "Have you explored the area over the bridge at the right side of the united expedition camp?"
dialog "Then you know the area is so cold that it'll instantly freeze your heart."
wait
dialog "[Botanist]"
dialog "You should go across the left bridge, you'll be surprised to see what's ahead of you."
dialog "It's yet to be known how such a thing can happen."
wait
choose menu "What are you talking about?"
case 1
break
endchoose
dialog "[Botanist]"
dialog "Well..."
dialog "I suppose I don't have the words to really describe such an amazing scene."
wait
dialog "[Botanist]"
dialog "I'll send a message to the garrison for you. Why don't you go see it with your own eyes? You won't be disappointed!"
wait
dialog "[Botanist]"
dialog "Of course, I'm offering such an extraordinary service because there's something I want in return. Ahahaha!"
dialog "...Truth be told, I'm having some trouble. And I need someone to help me."
wait
dialog "[Botanist]"
dialog "For now, you should go across the left bridge. Speak to a guard over there, and then explore the field."
dialog "A group of beautiful girls will welcome you. I hope you'll enjoy having a conversation with them. Maybe you'll get to understand the mystery of nature."
wait
dialog "[Botanist]"
dialog "Yes, I only need... ^3131FF30^000000 of them."
setitem ep13_animal 5
changequest 2149 2150
close
return
elseif (v[ep13_animal] == 5)
var qst_cpl = checkquest_hunting 2150
if (qst_cpl == 2)
dialog "[Botanist]"
dialog "Welcome back! How was it?"
dialog "It was amazing, wasn't it?"
wait
dialog "[Botanist]"
dialog "On the right side of this united expedition camp,"
dialog "we have a land surrounded by roaring blizzards."
wait
dialog "[Botanist]"
dialog "And on the other side,"
dialog "we have a peaceful green land"
dialog "where we can enjoy Mother Nature's warm embrace."
wait
dialog "[Botanist]"
dialog "Two completely different worlds coexist"
dialog "within a short distance of each other."
dialog "Where else can you see such amazing contrasts at a glance?"
wait
dialog "[Botanist]"
dialog "I'm curious to know all secrets about this world."
wait
dialog "[Botanist]"
dialog "I'm so excited that I can't hide it!"
dialog "*Pant Pant*"
dialog "*Pant Pant*"
wait
choose menu "What a mysterious world this is!"
case 1
break
endchoose
dialog "[Botanist]"
dialog "Yes, it is..."
dialog "Oh, right!"
dialog "Actually I'm here to study this strange phenomenon."
wait
dialog "[Botanist]"
dialog "To understand the environmental"
dialog "conditions, including temperature"
dialog "and humidity, and check the families and growth of plants,"
dialog "I've installed several special environmental meters in this area."
wait
dialog "[Botanist]"
dialog "Unfortunately, some evil monsters"
dialog "keep destroying the precious meters"
dialog "with their ^3131FFHeinous Hoops^000000!"
wait
dialog "[Botanist]"
dialog "The culprits are called Cornus."
dialog "I'd like to ask you to teach them not to destroy my devices again."
wait
dialog "[Botanist]"
dialog "How'd you like to hunt ^3131FF10 of them^000000 to set an example? Good luck!"
setitem ep13_animal 6
changequest 2150 2151
close
return
else
dialog "[Botanist]"
dialog "For now, you should go across the leftward bridge. Speak to a guard over there, and then just go ahead."
dialog "A group of beautiful girls will welcome you. I hope you'll enjoy having a conversation with them. Maybe you'll get to understand the mystery of nature."
close
return
endif
elseif (v[ep13_animal] == 6)
var qst_cpl = checkquest_hunting 2151
if (qst_cpl == 2)
dialog "[Botanist]"
dialog "Hopefully the Cornuses have learned their lesson, and won't touch my special environmental meters anymore."
wait
dialog "[Botanist]"
dialog "Oh Karyl, while you were away, I received an interesting report from one of my research machines that remained intact."
wait
dialog "[Botanist]"
dialog "According to the report, The original weather condition of Ash-Vacuum is cold and dry, just like the land on the right side."
wait
dialog "[Botanist]"
dialog "That means, somebody has artificially cultivated the leftward land."
wait
dialog "[Botanist]"
dialog "Do you remember seeing strange mushroom shaped buildings everywhere in the fields?"
dialog "I suspect it to be an environmental purifier that converts barren land into lush, green fields."
wait
dialog "[Botanist]"
dialog "Let me show you."
dialog "Please take this rotting plant stem,"
dialog "I'll meet you at the environmental purifier standing right next to the leftward bridge on the other side."
setitem ep13_animal 7
getitem Decaying_Stem 1
changequest 2151 2152
close
return
else
dialog "[Botanist]"
dialog "Cornuses are breaking my special environmental meters!"
dialog "Please show them the power of Midgardians!"
close
return
endif
elseif (v[ep13_animal] > 6) & (v[ep13_animal] < 10)
dialog "[Botanist]"
dialog "I'll meet you at the environmental purifier standing right next to the leftward bridge on the other side."
close
return
else
dialog "[Botanist]"
dialog "I submitted a report to upper management."
dialog "I haven't received any response, but I'm sure they'll be as excited as I am once they read the report. Woohoo!"
close
return
endif
else
dialog "[Botanist]"
dialog "This new land!"
dialog "Undiscovered life!"
dialog "Everything about this world excites me."
wait
Emotion "Botanist#ep13" 14
dialog "[Botanist]"
dialog "Oh, okay... Ah-hah!"
dialog "This is how it goes..."
close
return
endif
return
npc "mid_camp" "Camp Guard#man1" 4_M_EIN_SOLDIER 336 171 1 0 0
OnClick:
if ((v[ep13_ryu] > 99) | (v[ep13_start] > 99))
dialog "[Camp Guard]"
dialog "Stop!"
dialog "You're about to enter an area that has not been fully explored."
dialog "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone."
wait
choose menu "I want to enter the next area." "I want to stay."
case 1
dialog "[Camp Guard]"
dialog "Please be careful out there."
dialog "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison."
close
if (v[ep13_animal] == 1)
setitem ep13_animal 2
else
endif
close
moveto "man_fild01" 36 235
return
break
case 2
dialog "[Camp Guard]"
dialog "No, you can't. Please return to the expedition camp."
close
return
break
endchoose
return
else
dialog "[Camp Guard]"
dialog "Stop!"
dialog "You're about to enter an area that has not been fully explored."
dialog "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone."
close
return
endif
return
npc "mid_camp" "Camp Guard#man2" 4_M_EIN_SOLDIER 13 143 5 0 0
OnClick:
if ((v[ep13_ryu] > 99) | (v[ep13_start] > 99))
dialog "[Camp Guard]"
dialog "Stop!"
dialog "You're about to enter an area that has not been fully explored."
dialog "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone."
wait
choose menu "I want to enter the next area." "I want to stay."
case 1
dialog "[Camp Guard]"
dialog "Please be careful out there."
dialog "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison."
close
close
moveto "spl_fild02" 379 143
return
break
case 2
dialog "[Camp Guard]"
dialog "No, you can't. Please return to the expedition camp."
close
return
break
endchoose
return
else
dialog "[Camp Guard]"
dialog "Stop!"
dialog "You're about to enter an area that has not been fully explored."
dialog "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone."
close
return
endif
return
npc "mid_camp" "Camp Guard#man3" 4_M_EIN_SOLDIER 9 215 5 0 0
OnClick:
if ((v[ep13_ryu] > 99) | (v[ep13_start] > 99))
dialog "[Camp Guard]"
dialog "Stop!"
dialog "You're about to enter an area that has not been fully explored."
dialog "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone."
wait
choose menu "I want to enter the next area." "I want to stay."
case 1
dialog "[Camp Guard]"
dialog "Please be careful out there."
dialog "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison."
close
close
moveto "spl_fild02" 380 217
return
break
case 2
dialog "[Camp Guard]"
dialog "No, you can't. Please return to the expedition camp."
close
return
break
endchoose
return
else
dialog "[Camp Guard]"
dialog "Stop!"
dialog "You're about to enter an area that has not been fully explored."
dialog "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone."
close
return
endif
return
hiddenwarp "mid_camp" "#env_clear" 49 154 3 3
OnTouch2:
if (v[ep13_animal] == 7)
enablenpc "Botanist#ep13_1"
dialog "[Botanist]"
dialog "This is it."
wait
dialog "[Botanist]"
dialog "Look."
dialog "You can tell the pileus is creating drops of light which drip to the ground."
wait
dialog "[Botanist]"
dialog "Please try to plant the rotting stem in the ground."
setitem ep13_animal 8
close
return
elseif (v[ep13_animal] == 8)
enablenpc "Botanist#ep13_1"
dialog "[Botanist]"
dialog "Please try to plant the rotting stem in the ground."
close
return
elseif (v[ep13_animal] == 9)
enablenpc "Botanist#ep13_1"
else
endif
return
npc "mid_camp" "Botanist#ep13_1" 4_M_ALCHE_C 45 148 7 0 0
OnInit:
disablenpc "Botanist#ep13_1"
return
OnClick:
var usernameis = PcName
if (v[ep13_animal] == 8)
dialog "[Botanist]"
dialog "Please try to plant the rotting stem in the ground."
close
return
elseif (v[ep13_animal] == 9)
dialog "["+usernameis+"]"
dialog "It's sprouted! That shoot looks healthy!"
wait
dialog "[Botanist]"
dialog "See?"
dialog "This giant mushroom, otherwise known as an Environmental Purifier, not only brings dying plants back to life, but also stimulates their growth."
wait
dialog "[Botanist]"
dialog "Isn't it amazing?!"
dialog "This finding will surely stir up the academic world."
wait
dialog "[Botanist]"
dialog "Now, I should get back to work. I need to write a report based on my study results."
dialog "I can't wait to see how the expedition management will react to my report. Hahaha~"
wait
dialog "[Botanist]"
dialog "Oh, right... Rumis!"
dialog "Can you please tell him that I've received his Nepenthes specimen safely?"
wait
dialog "[Botanist]"
dialog "And don't forget to tell him that I've produced great research results. That'll make him cry like a baby. Hahahaha!"
setitem ep13_animal 10
changequest 2152 2153
disablenpc "Botanist#ep13_1"
close
return
else
endif
return
npc "mid_camp" "Dirt#ep13" CLEAR_NPC 52 148 1 0 0
OnClick:
if (v[ep13_animal] == 8)
dialog "- You dug a hole into the ground, planted the rotting stem, and then watered it. -"
wait
dialog "... ... ... ..."
dialog "... ... ... ..."
wait
dialog "... ... ... ..."
dialog "... ... ... ..."
dialog "... ... ... ..."
wait
ShowEffect "Dirt#ep13" EF_LIGHTSPHERE
dialog "- Pzzzz -"
dialog "- Ssshuhhhh -"
wait
dialog "- Something is growing out of the dirt. -"
setitem ep13_animal 9
dropitem Decaying_Stem 1
getitem Germinating_Sprout 1
close
return
else
endif
return
hiddenwarp "man_fild01" "#evt_lumis" 59 261 5 5
OnTouch:
if (v[ep13_animal] == 11)
dialog "[Rumis Block]"
dialog "This is it! Come to the small tree in the southeast direction!"
close
return
else
endif
return
npc "man_fild01" "Frozen Tree#evt_lumis" HIDDEN_NPC 92 230 3 1 1
OnClick:
var usernameis = PcName
if (v[ep13_animal] == 11)
dialog "["+usernameis+"]"
dialog "Knock, knock. Are you here?"
wait
dialog "- Something is making loud noise near the top of the tree. -"
wait
dialog "[Rumis Block]"
dialog "...Oh, yes. Yes!"
dialog "Monsters were looking at me, so I climbed up this tree without even thinking!"
dialog "How can I get down now?"
wait
dialog "[Rumis Block]"
dialog "Oh wait, I can see everything so clearly from here."
dialog "I guess staying here will be much safer and easier for studying monsters."
wait
dialog "[Rumis Block]"
dialog "...I'm looking at Hillslion, the creature that people are talking about."
dialog "It's covered with soft fur that reminds me of soft ice flakes floating in the air."
dialog "...Oh, sorry.. I was just talking to myself."
wait
dialog "[Rumis Block]"
dialog "I'll be watching the Hillslions from this tree. "+usernameis+", can you please go collect ^3131FFHillslion Horns^000000 for me?"
wait
dialog "[Rumis Block]"
dialog "Their horns might possess a special power. And I want to have them for further research."
dialog "...5 horns will be enough."
setitem ep13_animal 12
changequest 2154 2155
close
return
elseif (v[ep13_animal] == 12)
if (v[Horn_Of_Hilsrion] < 5)
dialog "[Rumis Block]"
dialog "I'd like to study Hillslion's Horns. Please bring 5 of them for me, okay."
close
return
else
dialog "[Rumis Block]"
dialog "...*Shiver*..."
wait
dialog "[Rumis Block]"
dialog "...*Shiver*..."
dialog "...*Shiver*..."
wait
dialog "[Rumis Block]"
dialog "...*Shiver*..."
dialog "...*Shiver*..."
dialog "...*Shiver*..."
wait
dialog "[Rumis Block]"
dialog "Ah! You're back!"
dialog "Phew..."
wait
dialog "[Rumis Block]"
dialog "Are you okay? Their fangs look so sharp and shiny..."
dialog "Oh right, you're an expert when it comes to this kind of job. Hahaha, I don't have to worry about you anymore."
wait
dialog "[Rumis Block]"
dialog "Have you brought Hillslion's Horns?"
dialog "Those are the horns in your hands?"
wait
dialog "[Rumis Block]"
dialog "Oh..."
wait
dialog "[Rumis Block]"
dialog "Ho..."
wait
dialog "[Rumis Block]"
dialog "Well, they appear to be ordinary horns with a spiral pattern."
dialog "Monsters with such horns are a dime a dozen in Midgard."
wait
dialog "[Rumis Block]"
dialog "I, however, still have no idea how Hillslions use their horns."
wait
dialog "[Rumis Block]"
dialog "If they have bad vision, they could use the horns as feelers, or... I know you don't want to hear me ramble on with my conjecture. Sorry."
wait
dialog "[Rumis Block]"
dialog "We can call it a day for today. Thanks to you, I now feel confident enough to at least come to this tree by myself next time."
wait
dialog "[Rumis Block]"
dialog "Let's go back to the camp. Shall we? I have something to discuss with you."
setitem ep13_animal 13
dropitem Horn_Of_Hilsrion 5
changequest 2155 2156
close
return
endif
else
endif
return
npc "spl_fild02" "Small Fairy#spl" 4_M_FAIRYKID 34 223 5 0 0
OnClick:
if (v[VAR_CLEVEL] > 69)
var chk_findspl = isbegin_quest 2158
if (chk_findspl == 0)
dialog "You find a little creature flying in the bushes."
dialog "It has tiny wings on the back..."
dialog "It's a fairy!"
wait
Emotion "Small Fairy#spl" 6
dialog "[Small Fairy]"
dialog "RLGHLRXLA TKANTLFDMS"
dialog "WJACK TNAHRDNJSDMFH"
dialog "WLSGHKWND !!"
wait
dialog "The fairy notices you, and looks very surprised."
dialog "It is saying something, but you don't understand."
wait
dialog "You should report this to the united expedition quickly."
dialog "Perhaps the guard captain of the expedition is the right person to report to."
setquest 2158
close
return
else
var check_trans = GetEquipCount Ring_Of_Wise_King
if ((check_trans == 0) & (v[ep13_2_rhea] < 100))
Emotion "Small Fairy#spl" 6
dialog "[Small Fairy]"
dialog "RLGHLRXLA TKANTLFDMS"
dialog "WJACK TNAHRDNJSDMFH"
dialog "WLSGHKWND !!"
wait
dialog "The surprised fairy is saying something to you, but you cannot understand fairy language."
close
return
else
Emotion "Small Fairy#spl" 6
dialog "[Small Fairy]"
dialog "Who are you?! Are you looking for the Sapha!?"
close
return
endif
endif
else
var check_trans = GetEquipCount Ring_Of_Wise_King
if ((check_trans == 0) & (v[ep13_2_rhea] < 100))
Emotion "Small Fairy#spl" 6
dialog "[Small Fairy]"
dialog "RLGHLRXLA TKANTLFDMS"
dialog "WJACK TNAHRDNJSDMFH"
dialog "WLSGHKWND !!"
wait
dialog "The surprised fairy is saying something to you, but you cannot understand fairy language."
close
return
else
Emotion "Small Fairy#spl" 6
dialog "[Small Fairy]"
dialog "Who are you?! Are you looking for the Sapha!?"
close
return
endif
endif
return
npc "man_fild03" "Tree Giant#man" 4_MAN_PIOM 236 105 3 0 0
OnClick:
if (v[VAR_CLEVEL] > 69)
var chk_findman = isbegin_quest 2159
if (chk_findman == 0)
dialog "You have found something moving between dry branches."
dialog "It appears to be a tree at first glance, but it turns out to be a giant that is half tree and half man."
wait
Emotion "Tree Giant#man" ET_THINK
dialog "[Tree Giant]"
dialog "TJDTMFJDNS CJFDI"
dialog "TKADLFDMF QKATOS"
dialog "EKDTLSDML DLFMADMS.."
wait
dialog "The giant notices you, and looks very surprised."
dialog "It is saying something, but you don't understand."
wait
dialog "You should report this to the united expedition quickly."
dialog "Perhaps the guard captain of the expedition is the right person to report to."
setquest 2159
close
return
else
var check_trans = GetEquipCount Ring_Of_Wise_King
if ((check_trans == 0) & (v[ep13_2_rhea] < 100))
Emotion "Tree Giant#man" ET_THINK
dialog "[Tree Giant]"
dialog "TJDTMFJDNS CJFDI"
dialog "TKADLFDMF QKATOS"
dialog "EKDTLSDML DLFMADMS.."
wait
dialog "The surprised giant is saying something to you, but you cannot understand."
close
return
else
Emotion "Tree Giant#man" ET_THINK
dialog "[Tree Giant]"
dialog "Where are the Laphine reinforcements? I might have a problem."
close
return
endif
endif
else
var check_trans = GetEquipCount Ring_Of_Wise_King
if ((check_trans == 0) & (v[ep13_2_rhea] < 100))
Emotion "Tree Giant#man" ET_THINK
dialog "[Tree Giant]"
dialog "TJDTMFJDNS CJFDI"
dialog "TKADLFDMF QKATOS"
dialog "EKDTLSDML DLFMADMS.."
wait
dialog "The surprised giant is saying something to you, but you cannot understand."
close
return
else
Emotion "Tree Giant#man" ET_THINK
dialog "[Tree Giant]"
dialog "Where are the Laphine reinforcements? I might have a problem."
close
return
endif
endif
return
npc "mid_camp" "Camp Guard Captain#man1" 4_M_EIN_SOLDIER 212 237 5 0 0
OnClick:
var urnameis = PcName
dialog "[Captain]"
dialog "Good day. I'm here to protect the"
dialog "peace and safety of explorers"
dialog "working for United Midgard."
dialog "How may I help you?"
wait
var chk_findspl = isbegin_quest 2158
var chk_findman = isbegin_quest 2159
if ((chk_findspl == 2) & (chk_findman == 2))
dialog "["+urnameis+"]"
dialog "Oh, nothing."
dialog "Sorry to bother you."
close
return
else
if (chk_findspl == 1)
dialog "- You report your encounter with a small fairy in the Splendide area to the guard captain. -"
wait
dialog "[Captain]"
dialog "That sounds very important."
dialog "It's too early to say this, but we might have to dispatch an investigation group to the area."
wait
dialog "[Captain]"
dialog "I'll discuss this more with the expedition management."
dialog "Thank you for your valuable information."
completequest 2158
getexp 90000
close
return
elseif (chk_findspl == 0)
dialog "["+urnameis+"]"
dialog "Oh, nothing."
dialog "Sorry to bother you."
close
return
elseif (chk_findspl == 2)
if (chk_findman == 1)
dialog "- You report your encounter with a tree giant in the Manuk area to the guard captain. -"
wait
dialog "[Captain]"
dialog "That sounds very important."
dialog "It's too early to say this, but we might have to dispatch an investigation group to the area."
wait
dialog "[Captain]"
dialog "I'll discuss this more with the expedition management."
dialog "Thank you for your valuable information."
completequest 2159
getexp 90000
close
return
else
dialog "["+urnameis+"]"
dialog "Oh, nothing."
dialog "Sorry to bother you."
close
return
endif
else
if (chk_findman == 1)
dialog "- You report your encounter with a tree giant in the Manuk area to the guard captain. -"
wait
dialog "[Captain]"
dialog "That sounds very important."
dialog "It's too early to say this, but we might have to dispatch an investigation group to the area."
wait
dialog "[Captain]"
dialog "I'll discuss this more with the expedition management."
dialog "Thank you for your valuable information."
completequest 2159
getexp 90000
close
return
else
dialog "["+urnameis+"]"
dialog "Oh, nothing."
dialog "Sorry to bother you."
close
return
endif
endif
endif
return
[/code]