Issue information

Issue ID
#7862
Status
Needs more Info
Severity
None
Started
Igniz
Nov 27, 2013 5:55
Last Post
Dastgir Pojee
Nov 28, 2013 3:48
Confirmation
N/A

Igniz - Nov 27, 2013 5:55

When a monster is going to die, this error pops up over and over in the map console and the HP goes to -1% (obviously, when the monster has the percentage meter of HP) and of course, it can't die, just keeps attacking.

[code=auto:0] [Error]: get_percentage(): result percentage too high! (A=4294967236,B=60,result=7.15828e+009) [/code]

Ind - Nov 27, 2013 6:37

this happens everytime? on every monsters death?

ossi0110 - Nov 27, 2013 7:35

Cant Reproduce , tested on latest rev with 500 Mobs , Running on CentOS5 PRE-RE Mode

Igniz - Nov 28, 2013 3:14

Yes, happens with every mob just in the death moment. Any clue of where's the "death" processed?

Dastgir Pojee - Nov 28, 2013 3:48

[quote name="Igniz" timestamp="1385608497"]
Yes, happens with every mob just in the death moment. Any clue of where's the "death" processed?
[/quote]Maybe you have custom code or plugin affecting it.
Mob death is processed in
mob_dead function in mob.c

This post has been edited by Dastgir Pojee on Nov 28, 2013 3:49