Warning! This is the old Hercules bugtracker archive, and may not reflect the current state of Hercules. The current bugtracker is on GitHub Issues.
Issue information
Issue ID
#7977
Status
Fixed
Severity
None
Started
Beret
Jan 16, 2014 23:08
Last Post
pan
Feb 11, 2014 22:38
Confirmation
Yes (1)
No (0)
Beret - Jan 16, 2014 23:08
When I enter on the instance and I am teleported to the room where you will find 2 npc and have to kill some monsters, the monsters are not created so that I can kill and continue the quest.
Michieru - Jan 16, 2014 23:47
Just test and confirm this
Michieru - Jan 22, 2014 14:39
ok found how to fix in rathena rev f488861298d50afb41f8418700ae164e63bee070
Search this in mob.c :[code=auto:0]
// if none found, pick random position on map
if (x <= 0 || y <= 0 || map->getcell(m,x,y,CELL_CHKNOREACH))
[/code]
Then replace by this :[code=auto:0]
// if none found, pick random position on map
if (x <= 0 || x >= map->list[m].xs || y <= 0 || y >= map->list[m].ys)
[/code]
I move the isue to core. And wait a core dev to fix it in the sources.
This post has been edited by
Michieru
on Jan 22, 2014 14:44
pan - Feb 11, 2014 22:38
'Merged' in [url="https://github.com/HerculesWS/Hercules/commit/7507a6c8c88e91e58846bf5e655b6addefea5baa"]https://github.com/HerculesWS/Hercules/commit/7507a6c8c88e91e58846bf5e655b6addefea5baa[/url]