Originally posted by [b]David Boy[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=800
CODE
L_GivePlat:
if (BaseClass==Job_SuperNovice) goto L_sSuperN;
if (BaseClass==Job_Swordman) goto L_sSword;
if (BaseClass==Job_Mage) goto L_sMage;
if (BaseClass==Job_Archer) goto L_sArcher;
if (BaseClass==Job_Acolyte) goto L_sAcolyte;
if (BaseClass==Job_Merchant) goto L_sMerchant;
if (BaseClass==Job_Thief) goto L_sThief;
close;
BaseClass? Not BaseJob? Who is wrong? This script or documentation?
CODE
BaseJob - This is sneaky, apparently meant for baby class support.
This will supposedly equal Job_Acolyte regardless of whether the
character is an acolyte or a baby acolyte, for example.