Issue information

Issue ID
#800
Status
Working as Intended
Severity
None
Started
Hercules Elf Bot
Jan 12, 2008 9:28
Last Post
Hercules Elf Bot
Jan 12, 2008 9:28
Confirmation
N/A

Hercules Elf Bot - Jan 12, 2008 9:28

Originally posted by [b]David Boy[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=800

CODE
L_GivePlat:
    if (BaseClass==Job_SuperNovice) goto L_sSuperN;
    if (BaseClass==Job_Swordman) goto L_sSword;
    if (BaseClass==Job_Mage) goto L_sMage;
    if (BaseClass==Job_Archer) goto L_sArcher;
    if (BaseClass==Job_Acolyte) goto L_sAcolyte;
    if (BaseClass==Job_Merchant) goto L_sMerchant;
    if (BaseClass==Job_Thief) goto L_sThief;
    close;
BaseClass? Not BaseJob? Who is wrong? This script or documentation?

CODE
BaseJob     - This is sneaky, apparently meant for baby class support.
              This will supposedly equal Job_Acolyte regardless of whether the
              character is an acolyte or a baby acolyte, for example.