Issue information

Issue ID
#8070
Status
Working as Intended
Severity
None
Started
AnnieRuru
Mar 6, 2014 8:59
Last Post
AnnieRuru
Mar 20, 2014 18:24
Confirmation
Yes (1)
No (0)

AnnieRuru - Mar 6, 2014 8:59

topic
[url="http://herc.ws/board/topic/4732-woe/"]http://herc.ws/board/topic/4732-woe/[/url]

I suggest add this script at the bottom to disable the Agit_Event npc
[url="https://github.com/HerculesWS/Hercules/blob/master/npc/custom/woe_controller.txt"]https://github.com/HerculesWS/Hercules/blob/master/npc/custom/woe_controller.txt[/url][code=auto:0]- script Agit_disabler -1,{ OnInit: sleep 1; disablenpc "Agit_Event"; disablenpc "Agit2_Event"; end; }[/code]hmm ...
or maybe add into Information NPC

so there is no need for the n**bs to search for where the agit controller is

evilpuncker - Mar 7, 2014 15:37

I agree with this addition :) btw Annie you should make a pull request :D that would be awesome

AnnieRuru - Mar 20, 2014 18:23

it seems I'm not able to disable it[code=auto:0]- script dsjfhksf -1,{ OnInit: monster "prontera", 156,185, "--ja--", 1002, 1, strnpcinfo(0)+"::Onaaa"; disablenpc strnpcinfo(0); end; Onaaa: dispbottom "test"; end; OnClock0223: announce "blah", 0; end; }[/code]killing the monster doesn't run Onaaa: label
but it still can run OnClock0223: label