Frost - Mar 23, 2014 8:41
In Official servers, when you create a character, the starting items like Knife and Cotton shirt are already equipped.
bgamez23 - Mar 23, 2014 21:29
i can confirm this.
This post has been edited by
bgamez23
on Mar 23, 2014 21:29
Frost - Jul 5, 2014 17:13
BUMP!!
pan - Jul 6, 2014 21:21
This issue is already fixed in another branch, we are just finishing adding some more things and in the next week or so I think it's going to be merged
Frost - Jul 6, 2014 23:05
thanks pan!
bgamez23 - Jul 20, 2014 6:31
[quote name="pan" timestamp="1404681686"]
This issue is already fixed in another branch, we are just finishing adding some more things and in the next week or so I think it's going to be merged[/quote]
any news or updates regarding on this issue?
pan - Jul 20, 2014 14:26
We're almost finished merging the other branch.
bgamez23 - Aug 1, 2014 9:10
up
bgamez23 - Aug 9, 2014 6:45
up
Dastgir - Aug 9, 2014 6:51
[quote name="bgamez23" timestamp="1407566730"]
up[/quote]
Please wait while the other branch work is finished and been merged. the merge would include this feature.
bgamez23 - Aug 9, 2014 16:07
[quote name="Dastgir" timestamp="1407567091"][quote name="bgamez23" timestamp="1407566730"]
up[/quote]Please wait while the other branch work is finished and been merged. the merge would include this feature.[/quote]
oh ok thanks.
bgamez23 - Sep 2, 2014 11:55
what is the latest status of merging?
KeiKun - Sep 6, 2014 7:43
only starting items?
hmmm
seems to be we will be adding a new setting
to enable or disable automatic equipment of starting items..
Dastgir - Sep 6, 2014 18:22
[quote name="KeiKun" timestamp="1409989418"]
only starting items?
hmmm
seems to be we will be adding a new setting
to enable or disable automatic equipment of starting items..[/quote]
so for what else you want :?
The new format would most likely be like this:[code=:0]
// Starting items for new characters
//{
// id: Item id
// amount: Item amount
// loc: Item position, same as in item_db if you want the item to be equipped, otherwise 0 (optional)
// stackable: Is stackable? (not stackable item types: weapon, armor, egg, pet armor)
//},
start_items: (
{
id: 1201; // Knife
amount: 1;
loc: 2;
stackable: false;
},
{
id: 2301; // Cotton_Shirt
amount: 1;
loc: 16;
stackable: false;
},
);
[/code]
self explainable format..
Frost - Sep 8, 2014 15:41
[quote name="KeiKun" timestamp="1409989418"]
only starting items?
hmmm
seems to be we will be adding a new setting
to enable or disable automatic equipment of starting items..[/quote]
for what reason?
Frost - Sep 21, 2014 2:38
bump?
bgamez23 - Sep 28, 2014 2:39
any news?
bgamez23 - Dec 7, 2014 15:31
any update for this issue?
Beret - Dec 8, 2014 4:42
[color=rgb(68,68,68)][font='Segoe UI']I think[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']this format[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']should only[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']be[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']used[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']for database,[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']server settings[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']would be very[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']bad[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']in this format[/font][/color][color=rgb(68,68,68)][font='Segoe UI'],[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']not to mention the[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']huge[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']comments[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']that has[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']the settings[/font][/color][color=rgb(68,68,68)][font='Segoe UI'].[/font][/color]
[color=rgb(68,68,68)][font='Segoe UI']Isn't it easier to[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']see how it works[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']in[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']aegis[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']and[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']do[/font][/color][color=rgb(68,68,68)][font='Segoe UI'] [/font][/color][color=rgb(68,68,68)][font='Segoe UI']the same?[/font][/color]
This post has been edited by
Beret
on Dec 8, 2014 4:44
bgamez23 - Jan 7, 2015 3:16
bump?
Frost - Apr 10, 2015 16:11
Bump!
evilpuncker - Apr 20, 2015 7:12
@[color=rgb(34,89,133)][font=helvetica, arial, sans-serif][size=3][right][url="http://herc.ws/board/user/48-dastgir/"]Dastgir[/url] what happened to that branch?[/right][/size][/font][/color]
Dastgir - Apr 21, 2015 2:55
[quote name="evilpuncker" timestamp="1429513958"]
@[color=rgb(34,89,133)][font=helvetica, arial, sans-serif][size=3]
[url="http://herc.ws/board/user/48-dastgir/"]Dastgir[/url] what happened to that branch?[/size][/font][/color]
[/quote]@pan got inactive
@Haru or @malufett, maybe you can try to take over the branch?
Its kinda complete I guess. Just reviewing maybe.
bgamez23 - Apr 25, 2015 22:27
or maybe no one have it.
Dastgir - Apr 26, 2015 1:55
[quote name="bgamez23" timestamp="1430000829"]
or maybe no one have it.
[/quote]No one have what??
It's on github (with a branch)
bgamez23 - Apr 26, 2015 3:52
[quote name="Dastgir" timestamp="1430013354"][quote name="bgamez23" timestamp="1430000829"]
or maybe no one have it.[/quote]No one have what??
It's on github (with a branch)[/quote]
the branch that pan mention on his post [url="http://herc.ws/board/tracker/issue-8115-starting-items/?view=findpost&p=23073"]Jul 07 2014 05:21 AM[/url]. because its already April 2015 now.
This post has been edited by
bgamez23
on Apr 26, 2015 3:53
Dastgir - Apr 26, 2015 4:07
[quote name="bgamez23" timestamp="1430020345"][quote name="Dastgir" timestamp="1430013354"]
[quote name="bgamez23" timestamp="1430000829"]
or maybe no one have it.[/quote]No one have what??
It's on github (with a branch)[/quote]the branch that pan mention on his post [url="http://herc.ws/board/tracker/issue-8115-starting-items/?view=findpost&p=23073"]Jul 07 2014 05:21 AM[/url]. because its already April 2015 now.
[/quote]
[url="https://github.com/HerculesWS/Hercules/tree/char-server_update"]https://github.com/HerculesWS/Hercules/tree/char-server_update[/url]
No idea how much is complete, some core Dev needs to look onto the code.
bgamez23 - Apr 26, 2015 4:15
and also if those branch will be merge. they still need to updates the source. there's already many commit happens on the latest git.
Dastgir - Apr 26, 2015 6:04
[quote name="bgamez23" timestamp="1430021743"]
and also if those branch will be merge. they still need to updates the source. there's already many commit happens on the latest git.
[/quote]That would of course be taken care of, once some core Dev handles the bug