Issue information

Issue ID
#8131
Status
Fixed
Severity
Low
Started
kyeme
Apr 3, 2014 10:42
Last Post
pan
Apr 5, 2014 2:45
Confirmation
N/A

kyeme - Apr 3, 2014 10:42

[code=auto:0] // This would poison them for 10 min sc_start SC_Poison,600000,0; [/code]

The SC_NOCHAT still have 1minute duration even if its "600000". Is it bugged?

[b]sc_start SC_NOCHAT,600000,0;[/b]

pan - Apr 5, 2014 2:45

A hardcoded interval of SC_NOCHAT is expected, as the time that it takes into account is defined by mmocharstatus.manner, each negative point is equivalent to a minute that the player will be muted, it's done this way because the message that the client shows is hardcoded. The best way to do so via scripting is using:[code=auto:0] set Manner,-10; [/code]But I tested with the current revision and it's bugged, so I corrected it in: [url="https://github.com/HerculesWS/Hercules/commit/94ef1ee7bbea5dbdfcc6e96adf87a6262bb3ccdb"]https://github.com/HerculesWS/Hercules/commit/94ef1ee7bbea5dbdfcc6e96adf87a6262bb3ccdb[/url]
Thank you for reporting :)