kyeme - May 17, 2014 14:16
[url="https://github.com/HerculesWS/Hercules/blob/master/conf/groups.conf"][b]disable_pvm: true[/b][/url] can bypass Poison React skill so meaning GM can use Poison React to "envenom" monsters. Which is they should not be able to do that.
This post has been edited by
kyeme
on May 17, 2014 14:17
kyeme - May 19, 2014 2:07
Up~
kyeme - May 20, 2014 0:11
Up~
kyeme - May 22, 2014 10:48
~* Bumper *~
This post has been edited by
kyeme
on May 22, 2014 10:48
kyeme - May 27, 2014 4:37
[url="https://www.youtube.com/watch?v=3zUCr1doe20&feature=youtu.be"]https://www.youtube.com/watch?v=3zUCr1doe20&feature=youtu.be[/url]
kyeme - May 28, 2014 15:24
~ * Up * ~
Kichi - Jun 6, 2014 1:13
maybe this can fix
Battle.c[code=auto:0]
if (tsc) {
if (tsc->data[SC_POISONREACT]
&& ( rnd()%100 < tsc->data[SC_POISONREACT]->val3
|| sstatus->def_ele == ELE_POISON
)
/* && check_distance_bl(src, target, tstatus->rhw.range+1) Doesn't check range! o.O; */
&& status->check_skilluse(target, src, TF_POISON, 0)
+ && battle->check_target(src, target, BCT_ENEMY) > 0 ){
//Poison React
struct status_change_entry *sce = tsc->data[SC_POISONREACT];
if (sstatus->def_ele == ELE_POISON) {
sce->val2 = 0;
skill->attack(BF_WEAPON,target,target,src,AS_POISONREACT,sce->val1,tick,0);
} else {
skill->attack(BF_WEAPON,target,target,src,TF_POISON, 5, tick, 0);
--sce->val2;
}
if (sce->val2 <= 0)
status_change_end(target, SC_POISONREACT, INVALID_TIMER);
}
}
[/code]
pan - Jul 2, 2014 18:09
Fixed in [url="https://github.com/HerculesWS/Hercules/commit/6a5386d1085d3e1333bcb6281f604efbd10e01aa"]https://github.com/HerculesWS/Hercules/commit/6a5386d1085d3e1333bcb6281f604efbd10e01aa[/url]
Thank you for reporting :)