dungpt8782 - May 18, 2014 4:13
[URL=http://s1101.photobucket.com/user/springpalace/media/VNRO/screen002.jpg.html][img]http://i1101.photobucket.com/albums/g426/springpalace/VNRO/screen002.jpg[/img][/URL]
[URL=http://s1101.photobucket.com/user/springpalace/media/VNRO/screen003.jpg.html][img]http://i1101.photobucket.com/albums/g426/springpalace/VNRO/screen003.jpg[/img][/URL]
I'm using lastest GIT.
The fist thing, This skill deals pseudo-fixed damage. It is unaffected by any "relative modifier" card or gear.
But you can see the difference of 2 pics above. 1 with no equip, 1 with WOE suite set, Valk shield with thara.
The next is damage formula : [color=rgb(0,0,0)][font=Arial][size=3][background=rgb(250,250,250)][{( Hell Plant Skill Level x Caster’s Base Level ) x 10 } + {( Caster’s INT x 7 ) / 2 } x { 18 + ( Caster’s Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level ))[/background][/size][/font][/color]
[color=rgb(0,0,0)][font=Arial][size=3][background=rgb(250,250,250)]So that, with Hell plant lv 5, Base lv 175; Int 130; Job 60; Summon Flora skill lv 5; We have fix damage is: [b]23765[/b][/background][/size][/font][/color]
[background=rgb(250,250,250)]Is this bug?[/background]
Sorry, my english is bad ^^
malufett - May 18, 2014 6:57
Working as Intended...
you forgot other modifier[code=auto:0]
md.damage = md.damage*(1000 + tstatus->mdef) / (1000 + tstatus->mdef * 10) - tstatus->mdef2;
[/code]
it means the higher mdef a target has the higher it will reduce the damage..also the specified gears boost mdef..
:meow: