Issue information

Issue ID
#8332
Status
Confirmed
Severity
None
Started
Gerz
Sep 12, 2014 1:36
Last Post
Ind
Sep 20, 2014 18:54
Confirmation
N/A

Gerz - Sep 12, 2014 1:36

[url="https://www.youtube.com/watch?v=FsYa8rxBicY"]https://www.youtube.com/watch?v=FsYa8rxBicY[/url]

[url="https://www.youtube.com/watch?v=xMnA2HSsg2I"]https://www.youtube.com/watch?v=xMnA2HSsg2I[/url]

But in hercules/rathena, normal attack with baphomet card look like using skills per normal attack ( effect using skill appear and got delay animation after this )

so weird, please check.

in battle.c...[code=auto:0] if( sd && sd->bonus.splash_range > 0 && damage > 0 ) skill->castend_damage_id(src, target, 0, 1, tick, 0);[/code]
[b]skill->castend_damage_id(src, target, 0, 1, tick, 0)[/b]; <<< why??????????

This post has been edited by Gerz on Sep 12, 2014 10:31

Gerz - Sep 14, 2014 4:02

UPPPPPPP!!!!

Gerz - Sep 14, 2014 19:21

UP!

Gerz - Sep 15, 2014 4:04

Up, please check this!

Ind - Sep 20, 2014 18:54

Its true baphomet is being considered a skill attack:[code=auto:0] case 0:/* no skill - basic/normal attack */ if(sd) { if (flag & 3){ if (bl->id != skill->area_temp[1]) skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, SD_LEVEL|flag); } else { skill->area_temp[1] = bl->id; map->foreachinrange(skill->area_sub, bl, sd->bonus.splash_range, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 1, skill->castend_damage_id); flag|=1; //Set flag to 1 so ammo is not double-consumed. [Skotlex] } } break; [/code]