Napster - Sep 17, 2014 9:02
[color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3]when [/size][/font][/color][color=rgb(0,0,255)][font=helvetica, arial, sans-serif][size=3]player A[/size][/font][/color][color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3] (paladin) devotion to [/size][/font][/color][color=rgb(0,128,0)][font=helvetica, arial, sans-serif][size=3]player B[/size][/font][/color][color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3] (other job)[/size][/font][/color]
[color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3]1. [/size][/font][/color][color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=4][color=rgb(0,0,255)]player A[/color] (paladin)[/size][/font][/color][color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3] use skill (autoguard + reflect shield)[/size][/font][/color]
[color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=3]- ([/size][/font][/color][color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=4]autoguard + reflect shield) [color=rgb(255,0,0)][b]transfer status by devotion[/b][/color] to [/size][/font][/color][color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=4][color=rgb(0,128,0)]player B[/color] (other job)[/size][/font][/color]
[color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=4]2. [/size][/font][/color][color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=4][color=rgb(0,128,0)]player B[/color] [color=rgb(255,140,0)]walk out devotion rang[/color] but [/size][/font][/color][color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=4]([/size][/font][/color][color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=4]autoguard + reflect shield) still there this normal or bug ? [/size][/font][/color][size=4]i'am not sure[/size]
PS. some one test for this in official server
[color=rgb(40,40,40)][font=helvetica, arial, sans-serif][size=4]please comfirm thank you[/size][/font][/color]
csnv - Sep 17, 2014 16:48
My point is, at least in irowiki, it says:[quote]
If a player goes beyond the range of Sacrifice, their line of Sacrifice
will graphically disappear. Sacrifice does not deactivate until a player
takes damage when out of range of the skill, or the duration of the
skill expires.[/quote]
Said so, if you get hit it doesn't matter if you have guard or reflect or whatever. It will have no effect because devotion will be canceled. What should be tested is if you really lost devotion or if it really survives after going too far from the caster.
Ninjaedit: Tested on Aegis, the devotion itself works as intended.
This post has been edited by
csnv
on Sep 17, 2014 17:31
kyeme - Sep 17, 2014 17:17
Here are the infos:
[color=#0000ff]Official:[/color]
If the party member exceed more than 12 cell the Devotion and so as Paladin's buff (Reflect Shield, Auto Guard, Endure) will automatically break/disable upon hit.
[size=5][b]In the case of Defending Aura buff, upon first hit Defending Aura will take effect and then automatically be canceled.[/b][/size]
[url="https://www.youtube.com/watch?v=h3PKq64F_W8&feature=youtu.be"]https://www.youtube.com/watch?v=h3PKq64F_W8&feature=youtu.be[/url]
[color=#ff0000]Hercules:[/color]
If the party member already exceed more than 12 cell, upon hit (ex. Champion used Asura Strike) the Devotion and so as Paladin's Reflect Shield still takes effect.
[url="https://www.youtube.com/watch?v=GOPxXLR3O5o&feature=youtu.be"]https://www.youtube.com/watch?v=GOPxXLR3O5o&feature=youtu.be[/url]
[size=5][b]Casting Range:[/b][/size]
[color=#0000ff]Official:[/color]
Devotion cast range is 12 cell, if party member is in the 13th cell, you can still cast Devotion but "skill has failed" will be shown.
[color=#ff0000]Hercules:[/color]
Devotion can still be cast up to 13 range cell wherein the limit range is only 12
Im not quite sure about the cell counting. Kindly refer to this screenshot for further understanding. Thank you!
[img]http://i.imgur.com/K20R1BW.jpg[/img]
This post has been edited by
kyeme
on Sep 18, 2014 0:17