kyeme - Oct 15, 2014 15:25
Official:
After respawning on AOE positive buffs like Sanctuary, it should take effect right away. 5 secs invulnerability does not take effect on positive/supportive AOE buff
Ind - Jan 18, 2015 20:18
Its hard to distinct, for example sanctuary sends BCT_ALL to battle_check_target (function responsible for this), while quagmire too sends BCT_ALL
Ind - Jan 18, 2015 20:24
It works like this: altho we should find either a common point or create a new flag somewhere for skills that should trigger it
[url="https://github.com/HerculesWS/Hercules/commit/0285ddf7cee2f6569a513fe6118c43f99fd71279"]https://github.com/HerculesWS/Hercules/commit/0285ddf7cee2f6569a513fe6118c43f99fd71279[/url]
Playtester - Feb 6, 2015 9:38
You could make it work just like Trick Dead (and my Gravitation update, but that's not merged to Herc yet) and just block any damage directly in skill_attack.
Does invulnerability protect you from non-damage debuffs on officials?
kyeme - Dec 13, 2015 4:31
[quote name="Playtester" timestamp="1423215532"]
You could make it work just like Trick Dead (and my Gravitation update, but that's not merged to Herc yet) and just block any damage directly in skill_attack.
Does invulnerability protect you from non-damage debuffs on officials?[/quote]
I will check on negative buffs
kyeme - Dec 15, 2015 14:03
[quote name="kyeme" timestamp="1449981074"][quote name="Playtester" timestamp="1423215532"]
You could make it work just like Trick Dead (and my Gravitation update, but that's not merged to Herc yet) and just block any damage directly in skill_attack.
Does invulnerability protect you from non-damage debuffs on officials?[/quote]I will check on negative buffs[/quote]
Tested, negatives buffs have 5 secs invulnerability on official.
kyeme - Dec 16, 2015 11:07
[url="https://github.com/HerculesWS/Hercules/issues/964"]https://github.com/HerculesWS/Hercules/issues/964[/url]