Issue information

Issue ID
#8466
Status
Duplicate
Severity
None
Started
kyeme
Dec 12, 2014 11:02
Last Post
kyeme
Feb 5, 2016 5:00
Confirmation
Yes (1)
No (0)

kyeme - Dec 12, 2014 11:02

Status Effects such as Sleep, Frost, Blind Stun etc.. have slight delays before the status fully take effect.

[url="https://www.youtube.com/watch?v=WJQSwdSANoI"]https://www.youtube.com/watch?v=WJQSwdSANoI[/url]

Confirming the issue:[quote name="Playtester" timestamp="1418109532"]
I don't think this is related to the freeze status effect.

When I tested delays and hitlocks on officials I noticed that when I have low ASPD that my damage is applied very late (long after damage number shows). Consequently status changes also occur at a later time (as they have to be applied AFTER the damage or else the ice would instantly break again).

I think we need to measure the delay between damage applied and status change applied. I might only be 20ms (min timer interval).

But I can say for sure that the delay until a status effect is applied is there, but this is not related to freeze or stormy card. For example when Magnolia uses NPC_STUNATTACK on me I also can walk like 5 cells before I'm stunned. I was always thinking that it's related to the delay between attack and until the damage is applied.[/quote]

This post has been edited by kyeme on Dec 12, 2014 13:22

Valo - Dec 27, 2014 0:21

This becomes most apparent when using Frost Diver followed by Lex Aeterna in between the damage and the status effect. (The damage should remove the effect, freeze should prevent being able to apply it). I am Guessing the delay is around 320ms which is minimum tick on official servers as far as my tests using packet spam and recording and analyzing the answers went.

This post has been edited by Valo on Dec 27, 2014 0:24

kyeme - Feb 5, 2016 5:00

[url="https://github.com/HerculesWS/Hercules/issues/1141"]https://github.com/HerculesWS/Hercules/issues/1141[/url]