kyeme - Feb 15, 2015 16:05
I'm not using latest
[img]http://i.imgur.com/Mk2YaNM.jpg[/img]
Line 6159 (Red):
[quote]
if ( dstsd && dstsd->spiritball
[color=#ff0000]&& (sd == dstsd || map_flag_vs(src->m) || (sd->duel_group && sd->duel_group == dstsd->duel_group))[/color]
&& ((dstsd->class_&MAPID_BASEMASK) != MAPID_GUNSLINGER || (dstsd->class_&MAPID_UPPERMASK) != MAPID_REBELLION)
) {[/quote]
Line 5084:
[quote]
if (skill->get_casttype(ud->skill_id) == CAST_NODAMAGE)
[color=#ff0000]skill->castend_nodamage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag);[/color]
else
skill->castend_damage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag);[/quote]
Thank you.
Playtester - Feb 17, 2015 10:06
It is missing a check for "sd". So if sd is NULL sd->duel_group crashes the map server.