As said in title, path_search is failing with long distances.
What I did to test:
- Set MAX_WALK_PATH to 200
- Disabled monster random walk
- Create a script that would summon a monster and used unit_walk
From prontera 150 155 I could make monsters move to prontera 150 108, lower than 108 the monsters would not move as the path failed to be encountered, even though it's a straight line and there is absolute no obstacles.
This post has been edited by
PcPocket
on Mar 15, 2015 15:08